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  • ...Fifteen points (XV) defines the role of cognitive dissonance in diverse reactive spaces. In an interactive floor projection, viewers are encouraged to move throughout the space and engage in the manipulation of the art piece. Detecting both sound and body of the...
  • The leading theme of the WRO 01 Biennale, SCREENS expresses the character of the media art's present state. On one hand it seems appealed by fast development of cognitive horisons and expression of new communication spaces, and on the other
  • ...World Skin is an interactive artwork presented for the first time at Ars Electronica (Linz, Austria). It won the Golden Nica Award in the Interactive Art category in 1998. Armed with cameras, we are making our way through a three-dimensional space. The landscape...
  • ...Garavaglia, J. and C. Robles. WOODEN WORLDS - An Audiovisual Performance with Multimedia Interaction in Real-time Interactive Media Art Conference (IMAC) 2011 Proceedings, edited by Morten Søndergaard, Aalborg University Press, 2012 (2012): 54-59.
  • ... such as the 'Panoramic Navigator' and the CD-ROM series 'artintact' and 'digital arts edition'. He taught Interactive Media at Merz-Academy Stuttgart (1997), Hong Kong Art Centre / The Art School (2003) and LASALLE Singapore (2003), and...
  • ...Wissensgewächs interactive facade with 16 screens reacting to passerby’s positions, distance and movements © 2007, Laurent Mignonneau & Christa Sommerer This interactive façade was designed by Mignonneau and Sommerer for the City of Science in Braunschweig, Germany,...
  • ...The WILD Panoramic Navigator is a novel, interactive augmented-reality multimedia information terminal derived from the original Panoramic Navigator (1997). It provides a means for the general public to intuitively and interactively orient themselves in an exhibition...
  • Wild -
    ...Wild is an interactive virtual sculpture. The structure of the sculpture depends on the movement of objects within the local environment of the work. A video camera pointed at the viewers of the work and the local environment sends digitised information to a computer...
  • Which one is true? -
    ... to tell the real from the fake. The saying “Seeing is believing" is probably no longer so reliable. Which One is true? is an interactive robotic installation that uses the technology of facial recognition and tracking to interact with the audience. The robotic...
  • ...Thiel, Tamiko and Noah Wardrip-Fruin. Where Stones Can Speak: Dramatic Encounters in Interactive 3D Virtual Reality In Third Person: Authoring and Exploring Vast Narratives, edited by Pat HarriganCambridge, MA: MIT-Press, 2009.