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  • George Legrady has exhibited across the world and is widely recognized as one of the early digital artists that researched the semiotic and cultural implications of software-produced images. His work encompasses a wide range of digital experiments
  • This SIGGRAPH SPARKS session will focus on seminal works created by pioneering digital artists from the 1960s to the year 2000, that helped define a new genre.
  • ... and Wolfgang Strauss, art collective and professors from Germany, are esteemedfigures in the field of digital media art and interactive installations. Not only have they pioneered thedevelopment of much-discussed interactive and immersive works but they...
  • ... Quiñones Roa“George Legrady’s work spans almost four decades and incorporates a range fromanalog photography to digital interactive installations. A pioneer in embracingcomputers with his artistic work” 1George Legrady has exhibited internationally and is...
  • ... describing herself as an artist-engineer, has always been interested indeveloping hermeneutic and metaphorical proposals of interactive complex systems thataddress the conditions, limits but also possibilities of the human-machine symbiosis in the...
  • ... by renowned artists, critics, theorists and curators such as1Stocker, Gerfried. In Christa Sommerer - Laurent Mignonneau: Interactive Art Research, edited by Gerfried Stocker(Wien, New York: Springer Verlag, 2009) Ryszard W. Kluszczyński, Karin...
  • ... (virtual) sculpture into the mix. Moreover, given computer graphics’ time-based prowessand ability to author or facilitate interactive experiences, it is truly a new medium.How do you archive your own works? How do you think your works should be...
  • ... called Elastic Movieswhich was run by Benjamin Bergery and Glorianna Davenport. We were exploring the beginnings of interactivecinema. This introduction to interactivity changed my life! I then got into the making of elaborate...
  • ... the opportunity to work with a German dance group who had developed an interface fordancers to measure muscle tension for interactive dance works. During that workshop I had theopportunity to test software which created interactive works. After that...
  • ... are your current projects?I will continue working on Making of Eve Clone II, which is an interactive work forlearning human facial expressions. I am developing a new work making Eve Clone to notonly learn human’s...