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  • ... and applied contexts. Among the projects developed were the "responsive workbench," which today, along with the immersive virtual reality environment CAVE (Cave Automatic Virtual Environment), is extensively deployed in visualization environments, as well...
  • 4 Space -
    ... parts, each controlled by one of the joysticks. Like a three dimensional puzzle, these parts are moved about in the virtual image space creating an almost infinite variety of configurations. The three parts are uniformly grey - when they are...
  • ...Event: 4th International Conference of VSMM 98: FutureFusionInstitution: VSMM - International Society on Virtual Systems and MultiMediaComment:
  • ...Sculptor's dream: a virtual world, with Donald Blevins, David Smalley, and Noel Zahler. The Fifth Biennial Symposium for Arts and Technology, NewLondon, CT (1995).
  • 8-Bit -
    ... as micro computers, data cassettes, and more. With Sean Clark's interactive audio-visual art, and sound installation from Virtual Ground.
  • A 442 Hz. - video
    ... into an array of sound deliberations. Since the 2011 Egyptian revolution the interrelation of art in public, primarily in virtual spaces, and politics has created a new paradigm of digitally enhanced artistic agencies. Media technologies, mobile media in...
  • ... an atmosphere that borders on the eerie. In a chroma-key room set up in Duisburg’s Wilhelm Lehmbruck Museum, visitors mingle virtually with visitors to the second location of the installation: a miners’ changing room, the “Waschkaue,” at a disused mine in...
  • ...Slater, Mel and Sylvia Wilbur. A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments Presence: Teleoperators and Virtual Environments (Journal) 6, no. 6 (1997): 603-616.
  • ... make a gesure of moving a gyroscope sensor forward in front of a big disk, it starts rotating and he/she can enjoy virtual scratch. At the same time, the thirmography measures the temperature of the participant and. analyze his/her mental state;...
  • ... computers and projected onto onstage screens. The majority of the scenery was generated in real-time through the use of virtual reality technologies. Projecting the scenery in stereoscopic 3D and outfitting the audience with 3Dglasses created the...