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  • GENMA - video
    ... life and genetic programming are implemented in those forms or "creatures", allowing the visitor to manipulate their virtual genes in real time. Looking into a mirrored glass box the visitor sees those creatures as stereo projections in front of...
  • Life Spacies - video
    ... evolutionary forms and images. "Life Spacies" enables visitors to integrate themselves into a 3 dimensional complex virtual world of artificial life organisms that react to the visitors body movement, motion and gestures. The artificial life...
  • HAZE Express - video
    ... linked to interaction will always provide new and unique image elements that become part of the semi-realistic and semi-virtual trip through data landscapes. Interaction/Genetic Selection : Sitting in one of the HAZE Express ?s comfortable chairs...
  • VERBARIUM - video
    ... organic. All text messages together are used to build a collective and complex three-dimensional image. This image is like a virtual herbarium, composed of the various forms based on the different text messages (i.e., verbs), hence the name VERBARIUM. ...
  • OSMOSE - video
    ...An immersive interactive virtual-realty environment installation with 3D computer graphics and interactive 3D sound, a head-mounted display and real-time motion tracking based on breathing and balance. Osmose is a space for exploring the perceptual interplay between...
  • ... act. Sermon's declared aim was to expand the user's sense of touch; obviously, it was not possible to touch the other virtual bedmate, but one experienced the suggestion of touching through rapid and vigorous or tender and reflective movements. Many...
  • Conversation -
    ... issues of spectatorship by emphasizing participatory action and two-way communication. Kac’s hybrid networks of physical and virtual spaces dislocate audiences within environments that examine how vision, touch, hearing and voice are facilitated and...
  • ... of a backdrop, carpet, table, chair, and another person. The combined image of the two distant users sitting at the same virtual table is displayed on the monitors in both locations, allowing the users to observer and control their telepresent bodies...
  • ... an atmosphere that borders on the eerie. In a chroma-key room set up in Duisburg’s Wilhelm Lehmbruck Museum, visitors mingle virtually with visitors to the second location of the installation: a miners’ changing room, the “Waschkaue,” at a disused mine in...
  • ... we are finally denied the most simple telepresent truth we expect from a mirror, putting the notion of the real and the virtual into question. By representing the domestic reality inside the installation as a fabrication of the technological apparatus...