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MINDSCAPE
2016
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2019
MINDSCAPE is a metaphor of what we are becoming in this digital era. Like most people nowadays, the performer appears
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lated and hooked up with a computer, his/her body connected to and surrounded by light wires, creating a distance between the
BODYSCOPE
2012
Video projection (2,50′), digital print on aluminum dim: 150 x 200 cm The repeated kaleidoscopic video was created on the basis of radiological image of a spine and projected back over the original radiological image printed on an aluminum support.
Victor Acevedo
Victor Acevedo is an artist best known for his digital work involving printmaking and video. Since 2007 his primary focus has been working with video and producing (electronic) visual music works. As an ongoing practice, Acevedo issues images as
EZTV Media
1979
/source/ (postfactual)
2017
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2017
Timo Kahlen's interactive work of net art /source/ (Postfactual), 2017 invites the viewer to search for reliable sources, for valid ‘facts’, for trusted nodes of information on the internet. A seemingly void, monochrome white surface is all it
Touching, Traces: The 2020 COVID Election Diaries
2020
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2020
In the first year of the coronavirus pandemic it was thought that transmission was primarily through physical contact. We were hyperaware of the surfaces we touched and of the traces that may or may not be on those surfaces. Indeed, for those alone
Suspended Spring
2020
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2020
The Nantesbuch Foundation focuses on artworks dealing with nature. In April, they asked 100 of their artists to create a video piece on nature in the spring. See their website for the online exhibit "Arts of Spring." To express my feeling of having
Prophylexis
2015
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2015
Kapton material was developed in sixties by Dupont, a chemistry american company. From the very beginning it was one of the main used materials by aeronautics industries for it´s hot and radiation
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lates properties what was become in the ideal
Contact Zones/ The Art of CD Rom
1999
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1999
The CD-Rom plays a particularly challenging role in these developments. In providing artists with a broader "bandwidths" and more extensive data bases than can yet be readily accessed on the internet, the format of the CD-Rom challenges artists to
Topshot Helmet
2007
Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real
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