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Slot
s of Fun,
Slot
s of Trouble: Toward an Archaeology of Electronic Gaming
2005
...Huhtamo, Erkki.
Slot
s of Fun,
Slot
s of Trouble: Toward an Archaeology of Electronic Gaming In Handbook of Computer Games Studies, edited by...
ATOM
2007
video
Performance for a matrix of 64 illuminated gas balloons and sound A room is filled with deep, evolving noises from a four-channel sound system. An eight-by-eight array of white, self-illuminated spheres floats in space like the atoms of a complex
The Sitting Room
2007
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2007
Event: The Sitting RoomInstitution: Winchester School of ArtComment:
Wind and Rain
1969
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1969
A room was densely and completely filled with confetti that was being vigorously blown about by big fans. At one point a live elephant was brought into the room and the not realized intention (because the elephant had a cold) was to paint his belly
Cloud (of daytime sky at night)
1970
A large cloud-shaped and air-inflated structure was suspended from the roof of the Stedelijk Museum. During the night an image of a daytime sky and clouds was projected onto it, accompanied by clouds of artificial smoke and the amplified sounds of
Neon Wave Sculpture
1979
video
The Neon Wave Sculpture is an urban light sculpture that is interactively controlled by varying wind speeds. Mounted on the exterior wall of an apartment building, it is constituted by 48 sine-curved neon tubes. The light level in each tube can be
Martin Wattenberg
My work focuses on visual explorations of culturally significant data. I'm constantly seeking new ways to represent information to create connection, insight, narrative and beauty. A particular interest is using visual tools to foster collaboration
Four Imaginary Walls
1991
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1991
Four Imaginary Walls is an interactive environment controlled by external weather conditions. Sensor devices measure wind speed, light levels and temperature information, which is fed into a computer which synthesises a real-time virtual 3D
Mobile Feelings II
2002
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2003
video
Tangible Biofeedback Communication Device Users at the Ars Electronica are provided with specially equipped "Mobile Feelings" phone devices that resemble organic or bodily shapes. These devices host miniature bio-sensors and actuators that capture
Windscreen
2001
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2001
Windscreen is an experimental, wind-driven physical interface, 2001. Any physical scale habitable by the human body is also "inhabited" by massive levels of sensory data, equivalent to perhaps millions of analog-to-digital inputs a second. My
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