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Maciej Wisniewski
... respected digital artist
and
pioneer in network art. His art... Chief Scientist of a software
company
based on the netomat art...
Behaviourist Art
and
the Cybernetic Vision
2002
...Ascott, Roy. Behaviourist Art
and
the Cybernetic Vision In Multimedia. From Wagner... York, London: W. W. Norton
and
Company
, 2002.
Simone Michelin para Terra_Arte: 17_9_2020
2020
-
2020
...Terra_Arte is a non-profitable
company
dedicated to promote Contemporary Art, with...
Sensorama
... offeres three different memory
and
reaction games for two to six... is electronic game was developed for a big
company
's birthday party (ABB)....
H
and
book of Genetic Algorithms
1991
...Davis, Lawrence. H
and
book of Genetic Algorithms. New York: Van Nostr
and
Reinhold... New York: Van Nostr
and
Reinhold
Company
, 1991.
The Virtual Reality Casebook
1994
...Loeffler, Carl Eugene
and
Tim
And
erson, ed. The Virtual Reality Casebook. first... NJ: Van Nostr
and
Reinhold
Company
, 1994.
The Blue Station
2001
-
2002
... Interactive, sound lighting
and
up 200 plas m a screens will allow... by the RATP (Parisian Transport
Company
) this unique project is meant...
Virtual Reality as the End of the Enlightment Project
1994
... edited by Carl Eugene Loeffler
and
Tim
And
ersonHoboken, New Jersey:... Jersey: Van Nostr
and
Reinhold
Company
, 1994.
Dinosaurus
2001
-
2001
... Bemidji, MN, graduate student,
and
Mark Reaney professor of theatre &... the encounter between two oil
company
surveyors
and
a community of 10...
Total Art: Environments, Happenings,
and
Performance
1974
...rian. Total Art: Environments, Happenings,
and
Performance. New York: W. W. Norton... New York: W. W. Norton
and
Company
, 1974.
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