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Gesellschaftsspiele
1993
... In Künstliche Spiele, edited by Florian Rötzer and
Stefan
et.al. IglhautGrafrath, DE: Boer Verlag, 1993.
Silicon Second Nature: Cultivating Artificial Life in a Digital World
1998
...Helmreich,
Stefan
. Silicon Second Nature: Cultivating Artificial Life in a Digital World. Berkeley, CA: University of California Press, 1998.
Photography after the Photography
1996
...Iglhaut,
Stefan
and Hubertus v. Amelunxen and Florian Rötzer. Photography after the Photography. London: G and B Arts International, 1996.
Das Internet und die Zukunft der Kunst: Immaterialität, Telematik, Videokonferenzen, Hypermedia, Networking, VRML, Interaktivität, Bildtelefone, Künstlersoftware, Telerobotik, Mbone und darüber hinaus
1997
... Mbone und darüber hinaus In Mythos Internet, edited by
Stefan
Münker and Alexander Rösler, 291-318. Frankfurt/Main: Suhrkamp, ...
Durch Interaktive Kunst zur Selbsterkenntnis
1993
... In Künstliche Spiele, edited by Florian Rötzer and
Stefan
Iglhaut and Georg Hartwagner, 93. München: Boer Verlag, 1993.
Un Mundo Verde Fluorescente
2001
...Bosco, Roberta and
Stefan
o Caldana. Un Mundo Verde Fluorescente Ciberp@is Mensual , no. 15 (Octobre 2001).
The Poetics of Sonic Interaction Design
2013
... Design: Process and Products, edited by Karmen Franinovic and
Stefan
ia SerafinCambrigde, MA: The MIT Press, 2013.
Das Netz entdecken. Die Berliner Transmediale sucht die Verschwörung
2006
...Heidenreich,
Stefan
. Das Netz entdecken. Die Berliner Transmediale sucht die Verschwörung Frankfurter Allgemeine Zeitung (5th February 2006).
Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives
2004
... Digital Storytelling and Entertainment (TIDSE 2004), edited by
Stefan
Göbel, 246-251. Berlin/Heidelberg: Springer, 2004.
Mil sueños que me despertarán
2013
...Bosco, Roberta and
Stefan
o Caldana. Mil sueños que me despertarán [].
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