Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
196
197
198
199
(current)
200
(more)
599
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
All Hail Damien Hirst
2012
video
At the Tate Modern, London: This is a permanent augmented reality intervention celebrating Damien Hirst's retrospective exhibition in 2012. The gold coins are a 2012 special edition of the British gold sovereign for Queen Elizabeth II's Diamond
Babel
2001
-
2001
Babel is a site specific work for a non-site. The context of the work is non-physical. The site is an abstract thing...information space and the taxonomy of knowledge that all libraries represent...which the Internet, where the project is realised,
I like Frank
2004
-
2004
... Three members of Blast Theory and two members of the Mixed Reality Lab spent 3 months in Adelaide working with five local
art
ists and scientists (Bianca Barling, Brian Degger, Anne Marie Kohn, Justin McGuinness and Aaron Stafford) to create I Like Frank....
Kidnap
1998
-
1998
... except for a couple of mattresses on the floor. Kidnap is a complex piece about trust and surveillance, but also about
art
and life, politics and trade, presence, media and liveness. (source: http://presence.stanford.edu:3455/Collaboratory/348)
Day of the Figurines
2006
-
2006
... that surround us and the places that we inhabit'. (IPerG) Pervasive games are of profound significance, not only
art
istically and technologically, but also socially and epistemologically. In pervasive games how do we know that what we know is...
MIMI and the Illuminati
1992
-
2006
... background and a description of the original event. 1. Visual music and math Here is a little background on our
art
istic heritage and orientation. Visual Music is a traditional
art
medium with an extensive, if little known, history. One can...
Supply Chain Visualization
2001
-
2002
... their business, thier suppliers and their customers. It lets managers use complex numerical simulation techniques as p
art
of "what if?" conversations about possible changes to the way they do business. The SCVis system is built on top of the Sensetable...
Tangible Query Interfaces
2001
-
2002
This project is developing new means for querying relational databases and live datastreams through the manipulation of physical objects. Parameterized query fragments are embodied as physical tokens ("parameter wheels"). These tokens are
Implex
2001
-
2001
interactive sound installation
self portrait.jpg
2003
...self portrait.jpg
Art
ist: Yunchul KimComment:
1
…
(more)
196
197
198
199
(current)
200
(more)
599