Archive Search

  • Viewpoint Dependent Imaging: An interactive stereoscopic displayAuthor: Fisher, Scott S.
  • Dr. Maria Roussou is an Associate Professor (tenured) in Interactive Systems (i.e. Human-Computer Interaction, Virtual Reality, Computer Games) at the Department of Informatics & Telecommunications, National and Kapodistrian University of Athens.
  • Mendelowitz, Eitan. The Emergence Engine: A Behavior Based Agent Development Environment for Artists In Proceedings of the Twelfth Conference on Innovative Applications of Artificial Intelligence (IAAI), edited by Los Angeles University of
  • Antonelli, Paola. Talk to me. Design and the communication between people and objects [publ. in conjunction with the exhibition "Talk to me: design and the communication between people and objects" ... in the Department of Architecture and Design,
  • Fisher, Scott S.. Viewpoint Dependent Imaging: An interactive stereoscopic display In Proc. SPIE367, edited by S. Benton: J.J. Pearson, 1982.
  • Pneutube -
    A large transparent inflatable tube the public could enter and which, depending on the context of presentation, functioned as an expanded cinema and performance environment, playful interactive space and architectual corridor.
  • The Karlsruhe Moviemap was commissioned by the Zentrum fur Kunst und Medientechnologie (ZKM), a state-funded arts and media lab in the town of Karlsruhe, Germany. Karlsruhe has a well-known tramway system, with over 100 km of track snaking from the
  • BIO Warren Sack is a software designer and media theorist whose work explores theories and designs for online public space and public discussion. He is Associate Professor of Film and Digital Media; affiliated faculty with the Computer
  • HyperKult 14 -
    »HyperKult - Computer as Medium« takes place as an annual (non-profit and no-budget) symposium since 1990. Hyper(media)Kult(ur) was an at this time an upcoming field of research across the borderline of technical and cultural disciplines. HyperKult
  • A Sense of Place -
    An out-of-focus "still-life" image of a window display is projected on a full screen gallery wall. As the audience moves in the gallery space, items from the inventory of objects in the image come into focus depending on the audience's relative