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Handwritten Character Classification Using Nearest Neighbor in Large Databases
1994
Smith, Steven and Mario O. Bourgoin and Karl Sims and Voorhees,
Harry. Handwritten Character Classification Using Nearest Neighbor in Large
Databases IEEE Transactions on Pattern Analysis and Machine Intelligence 16, no. 9 (September 1994):...
Hingabe an das Nichts: Der Cyberspace zwischen Utopie, Ökonomie und Kunst
1994
Grau, Oliver. Hingabe an das Nichts: Der Cyberspace zwischen Utopie, Ökonomie und Kunst Medien. Kunst. Passagen , no. 4 (1994): 17-30.
Interactive Plant Growing
1994
Kusahara, Machiko. Interactive Plant Growing Asahi Shinbun (September 10th 1994).
Realism in Virtual Reality
1994
Astheimer, Peter and F. Dai and R. Göbel and Gabriel
et.al. Zachmann. Realism in Virtual Reality In Artificial Life and Virtual Reality, edited by Nadia Magnenat Thalmann, 189-210. Hoboken, New Jersey: Wiley and Sons, 1994.
Through Artificial Neural Networks into Virtual Realities
1994
Bohn, Christian and Monika Fleischmann and Wolfgang Krüger. Through Artificial Neural Networks into Virtual Realities In International Conference on Applied Synergetics and Synergetic Engineering, Erlangen, Germany: 1994.
Electronic Arts Practice: Experiences in Australia and the USA
1994
Penny, Simon. Electronic Arts Practice: Experiences in Australia and the USA Continuum - Electronic Arts in Australia 8, no. 1 (1994).
Liquid Views
1994
Fleischmann, Monika and Wolfgang Strauss and . Liquid Views In Revue virtuelle - The Virtual Body, edited by Centre Georges Pompidou: 1994.
Responsive Workbench
1994
Fleischmann, Monika and Wolfgang Strauss. Responsive Workbench In Visual Proceedings, Annual Conference Series 1994, edited by ACMNew York: ACM Siggraph, 1994.
Rigid Waves, Liquid Views
1994
Fleischmann, Monika and Wolfgang Strauss. Rigid Waves, Liquid Views In InterCommunication Catalogue, Interactive Art, edited by ICCTokyo, Japan: NTT Publishing Co., 1994.
Through Artificial Neural Networks into Virtual Realities
1994
Fleischmann, Monika and Wolfgang et.al. Fleischmann. Through Artificial Neural Networks into Virtual Realities In Proceedings of ICASSE´94, Erlangen: 1994.
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