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  • Watch -
    Construction of an artificial perception systems, electronic systems that are able to see. Usually, the actual images are seen only by the system, which replies to what it sees with interpretive sounds or music. (source:
  • n-Cha(n)t -
    ... inexplicable desire to hear a community...
  • Could this be the future of cinema? ''The Paradise Institute,'' by Janet Cardiff and George Bures Miller, is an almost scarily captivating 13-minute multimedia experience. But the artists' mind-boggling interweaving of
  • Trigger -
    "Part soft-core pornography, part political allegory and part Modernist play with media," Jordan Crandall's Trigger is a "sermon about masculinity, sex, surveillance, and violence." (Ken Johnson, The New York Times, 15 Nov 2002). "The work
  • Seen -
    "Seen" is an extrapolation on "Watch", using the whole of Piazza San Marco in Venice as the source material. The installation is made up of 4 video projections whose video material are calculated live from a single video source. (source:
  • AlloBio
    Organic in the sense that it will become a growing architecture. (source: http://risco3.wordpress.com/2006/05/25/deep-thought/)
  • And so Eduction: the "alien within", as a hybrid architecture of real and virtual, as performance, as installation and concert, opens the horizon of virtual worlds capable of interacting at the deepest levels of mental activity of the surfing
  • Recollections I-IV -
    Recollections IV is an interactive video installation that invites the participant to move in front of a large video projection screen. As the person moves, his or her image is recorded by a video camera and passed on to a computer with special
  • Sym-Ulations -
    Sym-Ulations allows participants to explore the asymmetry of their own faces.It also allows them to use their own face to create humorous impossible faces. User Interaction: The user holds a "Setup" button and sees a mirror image of his face
  • Do-Undo -
    Do-Undo allows a participant to do perform movements in a spaceand immediately see the movements forwards and backwards. User Experience: The participant stands in a space in front of a camera and video projection system. On the screen