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schème
2001
video
Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
schème
2001
video
Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
Birlinghoven Castle AI
1993
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1993
video
BIRLINGHOVEN CASTLE AI: IMAGE SYNTHESIS WITH CONNECTION MACHINE CM-5 In the early 1990s, AI image generation was an exciting field. At the GMD - National Research Center for Information Technology, we used the Thinking Machines’ CM-5, a parallel
Fruit Machine
1991
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1991
video
In this installation, an interactive format similar to FOURSPACE (1991) has been developed in a different aesthetic direction. The game as a primary modality of interactivity is chosen as the functional context for a strategy of communication
Marcel lí Antúnez
Well known in the international art scene for his mechanotronic performances and robotic installations. In his first works he combined such elements as Bodybots, body-controlled robots, Systematugy (interactive narration with computers) and
Vanishing Body
1997
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1997
A work to lead spectator to a position of a performer. An installation for an exhibition "De-Genderism" at Setagaya Museum, Japan. When you enter the semicircle room (devided into two rooms by a screen), you are asked whether to enter with your
The Adding Machine
1995
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1995
Live Theatre Meets Virtual Reality On April 18, 1995 the University Theatre of the University of Kansas brought live theatre to cyberspace through the use of "virtual reality" in a fully mounted theatrical production. Audiences were invited
which---side
2006
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2007
Which --- Side Song sculpture for OffCentre, Newcastle City Council projects in the public realm 2006-2007. 'Which Side' is a version of the union protest song 'Which Side Are You On?'. The song is available for download as an mp3 file from
TeamWorkStation
1990
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1995
TeamWorkStation was designed to provide seamless realtime shared drawing space for geographically distributed group. The key design idea of TeamWorkStation is a "translucent overlay" of individual workspace video images. TeamWorkStation-1
Tamas Waliczky
Tamas Waliczky was born in 1959 in Budapest. New media artist. Lives in Budapest, Hong Kong and Vienna. He started making animations at the age of nine. He then worked as a painter, illustrator and photographer. He started working with computers in
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