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me & u
2005
-
2005
... that reacts to
the
viewer's proximity.... are
use
d to reference how... convey a desire
for
intimacy, declare lack...
Digital Creativity Volume 31, 2020 - Issue 3: Shifting Boundaries: Practices and
The
ories, Arts and Technologies
2020
... Practices and
The
ories, Arts and...
Active Touch and Robot Perception
1984
... and Brain
The
ory 7, no. 2 (Winter...
Machine Experienced Space
1999
... of Art and Art
The
ory 14 (1999):...
Automata: Seeing Cyborg Through
the
Eyes of Popular Culture, Computer-Generated Imagery, and Contemporary
The
ory
1998
... Cyborg Through
the
Eyes of Popular...
Virtual Environments: Personal Simulations and Telepresence
1991
... Virtual Reality:
The
ory, Practice and...
Chiara Passa
... (M.F.A.) from
the
Fine Arts Academy of... as interface. I
use
VR and AR to comprise... Lived around
for
several years. Now I...
Design
for
In
for
mation: An Introduction to
the
Histories,
The
ories, and
Best
Practices Behind Effective In
for
mation Visualizations
2013
... Introduction to
the
Histories,
The
ories,...
The
ories, and
Best
Practices Behind... Mereilles, Isabel. Design
for
In
for
mation: An...
Blur of
the
O
the
rworldly: Contemporary Art, Technology and
the
Paranormal
2005
-
2005
...Blur of
the
O
the
rworldly presents 25 contemporary... of haunted ho
use
s, believers and... and
the
need
for
an open-ended...
The
Power of
the
Images: Studies in
the
History and
The
ory of Response
1991
...Freedberg, David.
The
Power of
the
Images: Studies in...
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