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  • Luz María Sánchez Cardona is a transdisciplinary artist, writer, and scholar. She holds a doctorate in Art from the Autonomous University of Barcelona. Sánchez Cardona is the recipient of two consecutive Honorary Mentions at Prix Ars Electronica:
  • HyperKult 14 -
    »HyperKult - Computer as Medium« takes place as an annual (non-profit and no-budget) symposium since 1990. Hyper(media)Kult(ur) was an at this time an upcoming field of research across the borderline of technical and cultural disciplines. HyperKult
  • Fisher, Scott S.. Viewpoint Dependent Imaging: An interactive stereoscopic display In Proc. SPIE367, edited by S. Benton: J.J. Pearson, 1982.
  • Pneutube -
    A large transparent inflatable tube the public could enter and which, depending on the context of presentation, functioned as an expanded cinema and performance environment, playful interactive space and architectual corridor.
  • The Karlsruhe Moviemap was commissioned by the Zentrum fur Kunst und Medientechnologie (ZKM), a state-funded arts and media lab in the town of Karlsruhe, Germany. Karlsruhe has a well-known tramway system, with over 100 km of track snaking from the
  • Ruth Schnell is an Austrian media artist, professor for media arts and curator. She has been working with computer-aided tools since the mid-1980s. Her artistic research focusses on examining the perception of images/sound/language in connection
  • This is the first significant survey of contemporary American art to explore critical issues related to women's health. Inside Out Loud consists of 51 artworks on loan from across the country by 30 artists in a range of media, including
  • A Sense of Place -
    An out-of-focus "still-life" image of a window display is projected on a full screen gallery wall. As the audience moves in the gallery space, items from the inventory of objects in the image come into focus depending on the audience's relative
  • "Body Movies" transforms public space with 400 to 1,800 square metres of interactive projections. Thousands of photo portraits taken on the streets of the cities where the project is exhibited are shown using robotically controlled projectors.
  • E-Sparks -
    The goal of this project is an audio-visual interactive installation to explore the creative content and suggestions that the artificial life (alife) environments have in their potentialities. The suggestion the Plancton Art Studio wants to