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TBT - Time Based Text
2005
"Thinking about gesture in art, people usually refer to choreography. If the topic is related to IT, instead, usability becomes the issue. But, what about gesture in computer art? Does it mean natural interaction or is it just a matter of
Anamorphic Kinetic
2011
In 2011 a kinetic installation for the deutsche bank headquaters in Frankfurt had been realized on the basis of an anamorphic distortion of their logo. The logo had been designed by anton Stankowsky in 1974 and was a radical step towards simplicity
OHP #
2014
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2015
OHP III is a light installation that investigates the poetic potential of an obsolete technological medium, the overhead projector. The additional film rolls of the projector, usually manually operated, are moved and controlled through motors and
Seed/Tree
2005
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2007
video
SEED /TREE (2005) Installation/Butoh Performance/Live Electronics This project was created during an “artist in residence” program at the ZKM (Centre for Media Art in Karlsruhe, Germany). Feelings, associations, mental images and spontaneous
Timbral Architectures, Aurality's Force. Sound and music
2011
Salter, Chris. Timbral Architectures, Aurality's Force. Sound and music In William Forsythe and the practice of choreography: It starts from any point, edited by Steven SpierNew York: 2011.
Biofeedback and Choreography
2006
Robles, Claudia. Biofeedback and Choreography Performative Science and Beyond, Involving the Process in Research, Hans. H. Diebner editor, Springer Verlag. ISBN 978- 3- 211-33357-0 (2006): 146 – 147.
schème
2001
video
Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
Marcel lí Antúnez
Well known in the international art scene for his mechanotronic performances and robotic installations. In his first works he combined such elements as Bodybots, body-controlled robots, Systematugy (interactive narration with computers) and
schème
2001
video
Two dancers/performers interact with an audio-visual environment. Their movement data control cameras, microphones, and architectural projections of 3D representations of each performance venue. Four scenes, made up of choreography and media, play
Vanishing Body
1997
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1997
A work to lead spectator to a position of a performer. An installation for an exhibition "De-Genderism" at Setagaya Museum, Japan. When you enter the semicircle room (devided into two rooms by a screen), you are asked whether to enter with your
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