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The Able Skin
1997
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1997
"The Able Skin" is a media structure designed by architect Emilio López-Galiacho to hide any emblematic building that is not allowed to have a natural death, that is kept alive artificially through restoration, citation and simulation. A virtual
Lin Pey-Chwen
Lin Pey-Chwen was born in Ping-tong County, Taiwan in 1959. She received a Doctor of Creative Arts from the University of Wollongong, Australia in 1996. She was chairwoman of the Graduate School of Multimedia and Animation Arts, National Taiwan
Topshot Helmet
2007
Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real
Grove
1994
This videoinstallation offers an artificial and hybrid grove with trunks which support television sets with images of tree trunks. These pieces of trees like life pieces contrast with the trunks images which turn on the screens. It provokes a
Tomas Ruller
Tomas Ruller is a multimedia performance artist. He studied sculpture in the Academy of Fine Arts in Prague and is Dean in the Univerity of Technology in Brno. Ruller aims to create an alternative way of thinking, by continually confronting the
Jeffrey Shaw
Jeffrey SHAW has been a pioneer and leading figure in new media art since its emergence. In the context of the 1960’s paradigm of installation he started with expanded cinema, performance and participatory environments, aiming to change the
Residues
1992
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1992
video
"Residues" is a multimedia installation which mixes materials and supports as large photographies, pigments, water, oil reflexion, electronic screens which are present in the same space with the electronic images. The screens show post-production
Triggerhappy
1998
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1998
Triggerhappy is a gallery installation whose format will be familiar to anyone who has encountered that early arcade game, Space Invaders combining an absurd quest for information with an old-fashioned shoot-em-up computer game. In this, it
Featured Artist Jeffrey Shaw
10/2015
.. In the context of the 1960’s paradigm of installation he started with expanded cinema, performance and participatory environments..
Electronic Cemetery
1996
Tomb on the Network. A project for a magazine "BRUTUS". A work as a curator of a imaginary museum. Actual museums are sometimes said to be cemeteries for art works, well then, what if I make a cemetery into a museum? Actual cemeteries always
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