Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
1
…
(more)
192
193
194
195
(current)
196
(more)
764
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
System D Logistics
2013
As an artery of international trade and a crucial part of the global economy, sea born trade routes are heavily monitored by various technologies that enforce regulations and detect irregular activities. The types of economic activities in question
Social Collider
2009
Karsten Schmidt, also known as Toxi, is the director of Post Spectacular, the London-based design studio. At the heart of his practice lies the use of code as a creative tool and open-source technologies. Schmidt believes in building his own tools,
News/Reel
2005
NEWS and REEL (2005) were developed during an artist’s residency undertaken at the Media Archive for Central England (MACE), in September 2005. The residency was one of three organised as part Necessary Journeys, an Arts Council England programme
Reconnoitre
2006
-
2006
Reconnoitre is part of an ongoing series of works concerned with our experience of the network as a bizarre_scape; an environment with a high metabolism whose boundaries are continuously re-shaped; accreting and thickening under the influence of
Orienting Parts on a Conveyor Belt Simulation
1997
Robotics Research: A common task in automated manufacturing processes is to orient parts prior to assembly. We consider sensorless orientation of a polygonal part by a sequence of fences. We show that any polygonal part can be oriented by a sequence
Designing Embodied Interaction: Aesthetic, Technical and Theoretical Issues
2010
Over more than two decades, Simon Penny has pursued the simultaneous development of Interactive Artworks and the design and construction of technologies for Embodied Interaction, utilising Machine Vision and Robotics technologies. This has involved
http://www.superenhanced.com/
2001
-
2010
Typically, the cells have no windows. Lights are controlled by guards who may leave them on night and day. For exercise there is usually only a room with high concrete walls and a chin-up bar. Showers may be limited to three per week for not more
PIXELSHADE (I & II)
2006
-
2007
PIXELSHADE (I & II) The ‘PixelShades’ are part of a series of projects that were developed for the occasion of showing with Ingo Maurer in Milan & New York in 2006 and 2007. They are designed to print out any digital information (images,
The Art Collider
2010
-
2010
Artistic Statement The proliferation of networks and communication systems fosters the free circulation and the diversification of exchanges, which create a redistribution of values, as opposed to those in economics which are merely transactions.
Radius
2010
Commissioned by Candy & Candy for Home House, London / UK ‘Radius’ is a sound-reactive media installation that plays with the light emitted by spatial arrays of light sources. Where a commonly flat arrangement of LEDs would be conceived as a
1
…
(more)
192
193
194
195
(current)
196
(more)
764