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reconfigure(d) - object 2
2013
-
2013
The sculptures “reconfigure(d) – object 1 and 2” are part of a series of kinetic objects dealing with elusive states of consciousness and the translation of brain activity measurements into rhythms. With this body of work I am studying the
sentient (being)
2010
-
2010
We live in the age of the quantified self. Physiological data is recorded over periods of time, and its evaluation and interpretation is carried out with the help of machines. Electroencephalography and imaging methods are used to measure patterns
Rabbit Remix
2004
Ottinger, Didier. Rabbit Remix. Exhibition catalogue, Rio de Janeiro: Laura Marsiaj Arte Contemporânea, 2004.
Deleuze and the Body
2011
Guillaume, Laura and Joe Hughes. Deleuze and the Body. : Edinburgh University Press, 2011.
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media
2001
Ryan, Marie-Laure. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media. Baltimore: The John Hopkins University Press, 2001.
Looking through the computer screen: Self-reflexivity in net.art
2007
Ryan, Marie-Laure. Looking through the computer screen: Self-reflexivity in net.art In Self-reference in the media, edited by Winfried Nöth and Nina Bishara, 269-290. Berlin: Mouton de Gruyter, 2007.
TOOL BOX
2008
Viale Marie-Laure and Rivet Jacques and Mollet-Viéville Ghislain. TOOL BOX. Nantes, France: Entre-deux, 2008.
Displacements
1980
-
1984
video
Displacements is an immersive film installation. An archetypal Americana living room was installed in an exhibition space. Then two performers were filmed in the space using a 16mm motion picture camera on a slowly rotating turntable in the room’s
Technological Humanism and Values-driven Design
2003
Laurel, Brenda. Technological Humanism and Values-driven Design In Women, Art, and Technology, edited by Judy MalloyLeonardo Series, Cambridge, MA: MIT Press, 2003.
Placeholder
1996
Laurel, Brenda and Rachel Strickland. Placeholder In Immersed in Technology: Art and Virtual Environments, edited by Mary Anne Moser and Douglas MacLeodCambridge, MA: MIT Press, 1996.
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