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Erwin Redl
My work is based on research into the phenomenological nature of visual perception. The emphasis is on reframing the relationship between traditional fine art media and the ever increasing possibilities of digital media. The artworks reflect upon
Digital Cubes
2002
Digital Cubes consists of four cubes with a display on the top side that show various light patterns depending on how they are arranged. The Digital Cubes react very dynamically. One cube alone is dark and seems to be passive. When two cubes are put
sens:less
1996
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1996
sense:less is a place for humans to experience a stranger alternate reality. Through VR technology and a custom made body suit sense:less puts the user in a multi-sensory environment. This is a dramatic space, influenced by theatre, and the
The Potential Thief
2006
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2006
New performance installation exploring the relationship between the individual and cinematic image. Performers and audience members negotiate one anothers movements as they copy excerpts from films. Three audience members are asked to join each
Haptic Opposition
2007
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2009
Haptic Opposition is centered around a mechanically movable text display driven both by human beings and machine control. Different modes of force feedback interaction are embedded, as machine on its own, following the human movements, or opposing
ARS 06 - Sense of the Real
2006
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2006
Art seeks diverse ways of understanding reality. Kiasma’s international exhibition ARS 06 focuses on meaning of art as part of the reality of our time. The subtitle of the exhibition is Sense of the Real. The human experiences like joy and sorrow
To face the challenges of the world, increasingly technologically dependent, we propose ontological levels of creative technologies in Art and TechnoScience, blurring the limits of the life and the engineered reality
2020
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2020
Fifth International Online Congress on Education and New Media - 2020 - Heritage of the New Media
Planet Sram
This work associates Virtual Reality with Multimedia through a narrative intuitive percourse. Designed for a multi-user interface platform that combines motion capture and virtual reality. Up to seven participants can interact with the application.
Timetable
1999
In Timetable, an image is projected from above onto a large circular table. Twelve dials are positioned around the perimeter of the table. The functions each of these dials changes and mutates, depending on what is projected onto them at any given
Fidelio, 21. Century
2001
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2004
Adaptation of the opera "Fidelio" (1814) by Beethoven "Fidelio, 21st century" [...] is the first classical to be performed interactively in a three-dimensional virtual reality [...]. On one side of the cellar computer equipment whirs, and the
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