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Frieder Nake
Studied mathematics in Stuttgart (Dr.rer.nat. 1967); postdoctoral fellow at Department of computer science, University of Toronto (1968/69); assistant professor computer science, University of B.C., Vancouver (1970-72); professor for computer
Robert Nideffer
American digital artist. His work has been exhibited at a variety of national and international venues including the Museo Nacional Centro de Arte in Spain; the Laguna Art Museum in Laguna Beach, California; the Museum of Modern Art in New York,
Stephanie Owens
Owens is an interdisciplinary artist, writer, and curator interested in the influence of digital networks and communication systems on contemporary aesthetics and the production of subjectivity. She is Director of Cornell Council for the Arts and
Sommerer, Christa, “Interactive Art and Experience Design for Public Spaces“, Lecture at Department for Media, Ludwig-Maximilians-Universität München, Munich (Germany), 16.01.2014
2014
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2014
Event: Sommerer, Christa, “Interactive Art and Experience Design for Public Spaces“, Lecture at Department for Media, Ludwig-Maximilians-Universität München, Munich (Germany), 16.01.2014Institution: LMU Ludwig-Maximilians-Universität
Geode
2016
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2017
video
Taking the shape of a glowing, organic crystal, Geode is a 12-feet-tall video mapped sculpture that fuses soundscape, public art and visual projection into one immersive experience. Each surface of the crystal flows and ebbs with improvisational
Point of Departure
1992
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1992
Point of Departure was commissioned for the Spanish Pavilion at the 1992 Seville World Expo in Spain, this work was part of a 60 minute multimedia performance titled Memory Palace. Vast familiar landscapes, simulated on the computer, span over
Joseph Nechvatal
Joseph Nechvatal's contemporary art practice engages in the fragile wedding of image production and image resistance. Through his version of an art-of-noise, he brings a subversive reading to the human body through computational viruses,
The Port
2005
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2005
Image: The Port inauguration, Humlegården, Stockholm, 2005 — The Port is a community driven island inside the online 3D world Second Life. The island is open and accessible to Second Life’s 175 000 (Aug 2005) inhabitants and potentially to all
Sometimes Always/Sometimes Never
2005
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2007
Sometimes Always / Sometimes Never / Sometimes discusses the visual horizons of nomadic culture and its entropic and saturated environments. Its point of departure is that nowadays life is seen through windows and screens and each moment appears as
Splice
2017
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2017
Working on the destruction of almost every elm forest in Southern Europe. The departure point for the project ELM was the history of these trees which have practically disappeared from the european landscape due to this disease. Such scarcity has
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