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  • Marina Gržinić is a philosopher, theoretician, and artist based in Ljubljana, Slovenia. Since 2003, she has served as Full Professor at the Academy of Fine Arts in Vienna, Austria. Gržinić does innovative work in practice research, she is a
  • Zhan Wang is widely recognized as one of China's leading contemporary artists today. Working in installation, photography and video, his sculpturally informed practice challenges ideas of landscape and environment, addressing the urban, rural,
  • Neidich, Warren. The Psychopathologies of Cognitive Capitalism, Part 2. Berlin: Archive Press, 2014.
  • Forced Leisure -
    A hammock, a symbol of leisure, relaxation and even freedom, is combined with elements of a straitjacket. Textile sensors are woven into the fabric and measure the “degree of relaxation”. Movement and attempts of escape are detected in different
  • Alvaro, Sandra and Guillermo Alonso R. and Federico López-Silvestre. “Reversing Ruins: Artistic Interventions for Recovering from Disaster Capitalism” In Planet Earth: Scientific Proposals to Solve Urgent Issues, edited by A. Núñez-Delgado, 83 -
  • Brea, José Luis. El Tercer Umbral. Estatuto de las prácticas artísticas en la era del capitalismo cultural. Ad Hoc Ensayo, Murcia, Spain: CendeaC, 2004.
  • UHD is a html game junky parody project in 3 variations. UHD is a browser based interactive split-screen audiovisual remix and color-composition-game using web-works and animations by jtwine.com. UHD is an overdosing project, a critical reflection
  • In the first year of the coronavirus pandemic it was thought that transmission was primarily through physical contact. We were hyperaware of the surfaces we touched and of the traces that may or may not be on those surfaces. Indeed, for those alone
  • "Two Origins" transforms the emblematic Place du Capitole by projecting the heretic "Book of Two Origins", a 13th century manuscript compiling the core theological beliefs of the dualist Cathars. Once a vibrant community in Toulouse, believers in
  • PLACE-Turkey (YER-Türkiye) takes participants on an embodied journey through a virtual landscape of panoramic photographic scenes and cinematic events. It utilizes the interaction paradigm first developed in PLACE-a user’s manual (1995), which is a