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Dislocation of Intimacy
1998
-
1998
Dislocation of Intimacy is a net-based installation by Ken Goldberg and Bob Farzin that explores the delicate relationship between the immediate and the mediated. The installation includes a sealed black steel box in our studio that is accessible
Invisible Cantilever
1996
-
1996
This project considers the distance between the viewer and what is being viewed. How does technology alter our perceptions of distance, scale, and structure? Technologies for viewing continue to evolve, from the camera obscura to the telescope to
Equivalents II
1992
-
1992
... abstract, cloud-
like
images when text is...
Watch Out!
2002
-
2002
... wireless boxes,
like
individuals,...
Nano-Scape
2002
-
2002
video
... is invisible,
just
like
the Nano-world... invisible,
just
like
the Nano-world it...
Amodal Suspension, Relational Architecture 8
2003
-
2003
"Amodal Suspension" is a large-scale interactive installation developed for the opening of the Yamaguchi Center for Arts and Media (YCAM) in Japan. From the 1st to the 24th of November 2003 people could use the project website http://www.amodal.net
Predicatable Lab
1999
-
1999
" Predictable Lab " has been developed as a response to the work "The Solution Between Two Possibilities - Predictor " by Sophia Kosmaoglou. The "Predictable Lab" performance refers to the anulment of indeterminism. It addresses the possibility of
Nancy Mauro-Flude
Nancy Mauro-Flude is a mother, digital caretaker, and faerie circuit researcher whose commitment to holistic computing arts advances expanded forms of literacy around digital customs, codesign and somatic investigation at scale. She is founder of
Tracking the Net
2000
Tracking the Net is a collective, interactive platform, a multi-user interface platform that combines motion capture and virtual reality. The installation has been projected to host interactive teams, which can experience a shared environment in
The World Generator / The Engine of Desire
1996
-
1997
The World Generator / The Engine of Desire (1996-present) marks an expansion of Seaman's work into the realm of virtual environments. Seaman collaborating with the programmer Gideon May authored a complex virtual world generator that enables
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