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Kunst und Industrie im Zeitalter der ersten Weltausstellungen: Synchronische Analyse einer Epochenschwelle
1986
Maag, Georg. Kunst und Industrie im Zeitalter der ersten Weltausstellungen: Synchronische Analyse einer Epochenschwelle. München: Wilhelm Fink Verlag, 1986.
Das aleatorische Spiel. Erkundung und Anwendung der nichtintentionalen Werkgenese im 20. Jahrhundert
2000
Schulze, Holger. Das aleatorische Spiel. Erkundung und Anwendung der nichtintentionalen Werkgenese im 20. Jahrhundert. München, DE: Wilhelm Fink Verlag, 2000.
Cross-Control
2001
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2001
Cross Control was initiated from the perspective of the rapidly changing experiences in the contemporary city, caused by the increased use of computer and mechanical techniques. Machines, intentionally developed as expedients, are being accepted at
Die "Bilder" des Philostratos
1995
Schönberger, Otto. Die "Bilder" des Philostratos In Beschreibungskunst-Kunstbeschreibung: Ekphrasis von der Antike bis zur Gegenwart, edited by Gottfried Boehm and Helmut Pfotenhauer, 157-173. München, DE: Wilhelm Fink Verlag, 1995.
Die Grenzen der Wirklichkeitsauflösung
1998
Vattimo, Gianni. Die Grenzen der Wirklichkeitsauflösung In Medien - Welten Wirklichkeiten, edited by Gianni Vattimo and Wolfgang WelschMünchen, DE: Wilhelm Fink Verlag, 1998.
Geschichte der optischen Medien
1999
Hick, Ulrike. Geschichte der optischen Medien. München: Wilhelm Fink Verlag, 1999.
Universal Translator
1999
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1999
Universal Translator is an interactive sound and video work focussed on the sound hardware of the human body. The interface for this work is a microphone with a micro video camera embedded in its head so that the camera looks directly at the
Age of experience
2016
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2016
"Age of experience" exhibition at the "Angewandte Innovation Lab" of the University of Applied Arts in Vienna, Austria | Group exhibition of SCM teachers and students, including Tamas Waliczky's "Homes" installation and "Marionettes" animation.
Senspectra
2005
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2006
Senspectra is a computationally augmented physical modeling toolkit designed for sensing and visualization of structural strain. The system functions as a distributed sensor network consisting of nodes, embedded with computational capabilities and a
Toshio Iwai
Toshio Iwai is a Japanese interactive media and installation artist who has also created a number of commercial video games. In addition he has worked in television, music performance, museum design and digital musical instrument design. In 1985,
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