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  • Event: From virtual to public spaceInstitution: conférence CAST 01, Franhaufer InstituteComment:
  • Salter, Chris and Karmen Franinovic. The Poetics of Sonic Interaction Design In Sonic Interaction Design: Process and Products, edited by Karmen Franinovic and Stefania SerafinCambrigde, MA: The MIT Press, 2013.
  • According to Info-Aesthetics Doctrine (www.manovich.net/IA), the society in which gathering, processing and distribution of information play central role needs its own art forms. These forms should take into account information behaviors and
  • I like Frank -
    In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
  • Francien Verdenius and Jorge Maya and Geke Ludden and Pieter Desmet and Andrés Burbano and Vanessa Okken and Juan Salamanca and Ad Pruyn. Appearences can be deceiving. The portal of weight and embodied meaning portrayal in product design.
  • Patricia Olynyk is an artist, writer, and educator whose work explores science and technology-related themes and the ways in which social systems and institutional structures shape our understanding of the world. She was appointed inaugural director
  • I made this video back in 2005 for the S3 Project (Sights and Sounds of Science), organized by the Materials Research Center of the University of Chicago. I combined some video shot inside the old building of the James Frank Institute, with
  • POLAR WINDOW series 2006 - 2015 (In Progress) : Synthetic Diaries of Illusion: the circle of transfiguration is infinite. POLE A : “That which did not exist in the past and will not exist in the future has no existence of its own while it lasts.…
  • Brooks, Anthony. Digital Creativity Volume 31, 2020 - Issue 3: Shifting Boundaries: Practices and Theories, Arts and Technologies. Vol.31. DOI 10.1080/14626268.2020.1810433, : Taylor and Francis, 2020.
  • Fleischmann, Monika and Wolfgang Strauss. The Art of the Thinking Space: A Space Filled with Data. In Digital Creativity: Shifting Boundaries: Practices and Theories, Arts and Technologies,, edited by Antony BrooksVol.31, Nr. 3. DOI: