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Sha
dows
1993
-
1995
The work uses remote vi
sua
l sensing techniques to track the viewer. The position of the viewer in front of the image controls the activity of the figure
s a
cross the bottom of the screens. The figure
s a
re all independently interactive, and are
homunculus.nimbus
2018
-
2018
... of a previous work called, homunculu
s.a
gora, which was exhibited at Land|Slide Possible...
Doug Aitken
Born 1968 in Redondo Beach, California (USA); 1986-1987 studied at Marymount College, Palos Verdes, CA; 1987-1991 studied at the Art Center College of Design, Pasadena, CA. Aitken live
s a
nd works in Lo
s A
ngeles (USA). Aitken belongs to a generation
Sleep Walking
2008
-
2008
In the next thirty years we will see more robotic technology integrated into our society, furthering our experience of reality through agency. Robot
s a
lready go beyond the limitations of our bodies. They build things that we find too difficult or
Membrane
2004
video
Archived Blog: http://spongemembrane.blogspot.co.at/Membrane i
s a
responsive in
sta
llation by the international art re
sea
rch group Sponge that propose
s a
novel way of communication by gestural interaction. Large sheets of translucent Lexan plastic
Energy conversion
1991
-
2011
In the plant cell, huge numbers of chlorophyll molecule
s a
re linked one to another. When they receive light, they synchronize their activity perfectly. Each of the molecules receive
s a
nd transmits photon
s a
ll the way to the reaction center of the
Ulrich Gehmann
Ideal
Spa
ces i
s a
n art and re
sea
rch working group focused on the
sha
ping of contemporary living
spa
ces. Drawing from historical and technological re
sea
rch, the group, composed of cultural theorists, digital engineer
s a
nd artists, develops
Jeffrey Huang
Dr. Jeffrey Huang i
s A
ssociate Professor of Architecture, Digital Media and Information Technology at Harvard Graduate School of Design (GSD), and since 2003 also at the Faculty of Art
s a
nd Sciences (FAS). Huang's teaching focuses on the
Quasar
2008
-
2008
Quasar i
s a
n immersive light and sound
spa
ce made from prototype membrane
s a
nd realized a
s a
n interactive light/sound object and comprised of a dense array of interlinked elements describing an intricate three-dimensional structure. The gallery is
INTROSPECTION: KALEIDOSCOPIC GAZE & SPIRAL FLOATING
2010
Uršula Berlot, Kaleidoscopic Gaze, 2010 video projection onto an image on a mirror (video loop 6′); two mirrors (90 x 180 cm; 90 x 110 cm), foil covering, projection and reflected light Site specific video in
sta
llation; variable dimensions Uršula
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