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  • Skull v02
    Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1994 The original version of this image, Skull v1 was first
  • 2003 MediaLab, Madrid: Info-Jukebox: Make your choice
  • Jackpot is an Internet slot machine that downloads three randomly selected web sites and displays them in the browser's window along with their top level domain names. You win by matching any of the top level domains. The winner can submit a URL of
  • Interactive computer video installation Three doors of the environment 'Tür für Huxley' ('Door for Huxley') simulate the entrance to different realities. The observer has the choice between pure observance of a conserved and continuosly repeating
  • Garden Of Changes -
    Connected to Elke Reinhuber's earlier research on choice and decision making, the forking path structure of the garden was turned into an oracle contraption, based on the legendary iChing, the Book of Changes. After posing a question at the entrance
  • Julius Popp (born 1973) is an artist based in Leipzig and New York. Popp was born in Nuremberg. His work often uses technology,[1] resulting in interdisciplinary ventures which reach across the boundaries of art and science.[2] An example of
  • Elke Reinhuber is not your average artist, because she became a specialist on choice, decision making and counterfactual thoughts in media arts. As a decidophobic in her own life, she explores in particular alternative layers of the here and now
  • Reactive light environment Public indoor swimming pool, Dornbirn (A), competition 2005- present [English title, loud and quiet] 'LAUTUNDLEISE' was conceived for the newly-built indoor pool in Dornbirn. The interactive light environment dynamizes the
  • Storms
    An interactive hypertext piece based on the sefirotic tree of the Kabbalah. "Storms" is organized in vocalic and consonantal bifurcations. To navigate through the poem one is invited to click on a letter at any given time. In some instances,
  • 1,4..19 -
    Animal experimentation is a common practice for people. We have used the standard metaphor of a mouse in a labyrinth to study the mechanics of how reality of shaped. The mouse is rigidly influenced by its own unrealized reality. We observe how it