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Beyond Hierarchy
2000
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2000
Upon entering the former Verwaltungshalle in the administration center of the Zeche Zollern II, a historical sweep through the lives of six workers from the Ruhr region can be experienced. Embedded inside the architectural frieze of the high atrium
La Mer démontée
1991
Event: La Mer démontéeInstitution: Galerie 172Comment:
Rebecca Allen
For over thirty years Rebecca Allen has investigated a variety of technological forms of expression including 3D computer animation films, music videos, large-scale performance works, interactive art installations, video games, artificial life
cast01 // Living in Mixed Realities
2001
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2001
Living in Mixed Realities What does it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life
Open(ing) Source
2005
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2007
To open the source code is one of the most significant processes in our contemporary technological landscape -the main reference is the free software culture or so called open source culture-. Opening the code means to share and to make something
Multimedia Demystified/ Demystifying Multimedia
1994
Shedroff, Nathan and Ken Fromm, ed. Multimedia Demystified/ Demystifying Multimedia. New York: Random House/ Newmedia Series, 1994.
Drawing by Numbers
2014
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2014
Drawing by Numbers demonstrates the conversion process from an analogue life drawing to a digital drawing described in code. At a workshop at the Media Space in the Science Museum, London, participants could scan a recently completed life drawing
Bird & the Moon
2011
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2011
Bird & the Moon explores the representation of environmental data by incorporating nature back into the loop – making the live data feed back into a system that aesthetically links us back to the natural world. The work includes a seasonal affective
VII Symposium on Virtual Reality (SVR) 2004
2004
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2004
The VII Symposium on Virtual Reality is an international forum, sponsored by (SBC), and organized by SENAC - SP , which brings together researchers, practitioners, students, and other professionals concerned with the advances and applications of
BODYFRACTION
2020
video, 7.40’ The video Bodyfraction parallels microscopic images of fragments of the artist’s body (tooth enamel, skin, nails, hair etc.) with recordings of drawings and light-sensitive objects created on their basis. Drawings were digitally
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