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  • The Port -
    Image: The Port inauguration, Humlegården, Stockholm, 2005 — The Port is a community driven island inside the online 3D world Second Life. The island is open and accessible to Second Life’s 175 000 (Aug 2005) inhabitants and potentially to all
  • Sometimes Always / Sometimes Never / Sometimes discusses the visual horizons of nomadic culture and its entropic and saturated environments. Its point of departure is that nowadays life is seen through windows and screens and each moment appears as
  • Splice -
    Working on the destruction of almost every elm forest in Southern Europe. The departure point for the project ELM was the history of these trees which have practically disappeared from the european landscape due to this disease. Such scarcity has
  • Studied mathematics in Stuttgart (Dr.rer.nat. 1967); postdoctoral fellow at Department of computer science, University of Toronto (1968/69); assistant professor computer science, University of B.C., Vancouver (1970-72); professor for computer
  • Joseph Nechvatal's contemporary art practice engages in the fragile wedding of image production and image resistance. Through his version of an art-of-noise, he brings a subversive reading to the human body through computational viruses,
  • Wild -
    Wild is an interactive virtual sculpture. The structure of the sculpture depends on the movement of objects within the local environment of the work. A video camera pointed at the viewers of the work and the local environment sends digitised
  • American digital artist. His work has been exhibited at a variety of national and international venues including the Museo Nacional Centro de Arte in Spain; the Laguna Art Museum in Laguna Beach, California; the Museum of Modern Art in New York,
  • Owens is an interdisciplinary artist, writer, and curator interested in the influence of digital networks and communication systems on contemporary aesthetics and the production of subjectivity. She is Director of Cornell Council for the Arts and
  • Catherine Richards is a visual artist and professor working in old and new media. She uses installations and participatory strategies to reflect on the idea of technological impact in the body and often uses transparency and electricity as an
  • Mendelowitz, Eitan. The Emergence Engine: A Behavior Based Agent Development Environment for Artists In Proceedings of the Twelfth Conference on Innovative Applications of Artificial Intelligence (IAAI), edited by Los Angeles University of