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Museum for Insects
2013
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2017
video
Can we know insects through electronic and artistic interfaces? Do they know us? Can they experience art? Can we develop new relationships with them? I built a miniature museum space and used telepresent technologies to re-scale the situation and to
Extimidad. Arte, Intimidad y Tecnología. / Extimacy. Art, intimacy and technology
2011
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2011
Inside the immense flow of data exchange, the new technologies have facilitated an interdependency between the spheres of what is private and what is public, between interior and exterior, leading us to reveal, in an increasingly natural manner, our
How are you?
1998
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2010
“How are you?” is a question that seems so simple as it is understood in the West, since it is no more than an introduction to language or a sign of recognition. We do not really answer. In Russia, you do not ask the question unless you want a full
It´s time
2010
IT'S TIME challenges one of the overarching question that pertains to the post-modern world: the acceleration of time induced by collective behaviors, and the level of frustration it induces on individuals. IT'S TIME aims at investigating several
The Puppet Show
2009
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2009
Event: The Puppet ShowInstitution: The Frye Art MuseumComment:
Greenhouse
2017
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2017
Greenhouse is a generative data visualization installation. The work is inspired by the problems of Taiwan and is based on the survey and analysis of big data. We gather and compile the big data from over seven hundred thousand fan pages on social
Digital Sustainability: From Resilience to Transformation
2022
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2022
Inspired by forms of animism, herbalism, panpsychism, and the care of sustenance networks, Badani’s 3D animations explore the intersectionality of the climate crisis and the COVID-19 pandemic. In 2019, a bio-based symbiotic interaction unfolded in
The Frye Art Museum
Hill Climbing
1999
Sound plays an important role in the work of Janet Cardiff and George Bures Miller (Canadian, b. 1957; 1960) whose video Hill Climbing (1999) tracks an unseen couple and their dog as they struggle to climb up a snowy hill. The layered, binaural
Otocky
1986
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1986
Designed by popular Japanese multimedia artist Toshio Iwai, "Otokki" or Otocky (which is the appropriate spelling that appears on the game's main title screen) was released for the Famicom Disk System in 1987. Otocky may be best described as a
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