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Random Rhetoric/Ars Electronica
2020
-
2020
video
GARDEN CONCEPT In the context of the Regional STARTS Centers in Greece, the non-profit platform for social innovation projects MADE GROUP, with the support of the Athens Tech College and the Cultural Association of Archilochus of Paros, sets the
Electronic Cafe Network
1984
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1988
In 1983 artists Kit Galloway and Sherrie Rabinowitz began refining a concept for a telecollaborative network connecting informal public multimedia communications venues. The original Electronic Cafe Network was to be the artists offering as a
PEY-CHWEN_INTERVIEW_160822.pdf
... is clearlydisplayed, and the section on news can be
auto
matically placed in date order (for example,the latest date will...
John Klima
Ca. 1980, Brooklyn-based artist John Klima attempted to code a 3D maze on a TRS-80 with 4k RAM and failed miserably, but has been obsessed with 3D graphics ever since. Contracting for companies such as Microsoft, Turner Broadcasting, and Dun &
Video-games + Interaction = Skills Development
2015
Albuquerque, Beatriz. Video-games + Interaction = Skills Development In The Growth of Art Anthology, edited by Nisha PatelNew York: Teachers College, Columbia University, 2015.
EZTV Media
1979
Featured Artist Lin Pey-Chwen
09/2022
Lin Pey Chwen’s oeuvre extends from sculpture to interactive digital installations. Over the course of more than twenty years, her work encompasses a unique approach to media art and technology exploring a critical understanding of contemporary
LAB 3: MARS - Media Arts ReSearch
1995
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2012
MARS—the Media Arts Research Studies at GMD (1995–2001) and at Fraunhofer (2001–2012) The MARS - Exploratory Media Lab, initiated and directed by Monika Fleischmann and Wolfgang Strauss since 1997, designed and developed research prototypes,
Workaholic
2000
A pendulum hangs from the ceiling, with an omnidirectional bar code scanner as the bob (the weight) at the end of the cable. The scanner casts an intense red laser beam downward as it skims the floor, reading symbols printed on a 12 foot diameter
There`s no Simulation like Home
1999
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1999
This installation entitled There's no simulation like home is the culmination of artistic telematic research since 1992. The exterior of the installation resembles the back of a plasterboard stage set, or as if the bricks of a house had been
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