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Featured Artist Banz&Bowinkel
04/2020
.. "Ideally by using these technologies, art should see through them and unveil this imperative role in our society. When it is aesthetically pleasing, the truth doesn’t hurt so much" ..
M3 (TGarden)
2001
... a network of computers. Thus,
free
improvisation and collective play... images on the floor which d
epic
t biological forms and their...
The Machine in the Garden
1993
-
1993
... we are just as surely drawn to
games
of risk and chance. Reconciling...
T_Visionarium
2003
-
2008
video
... 28 hours of digital
free
-to-air Australian television was...
Bodies INCorporated
1995
-
1999
... amplify our relationship to it?
What
sort of psychological commitment... complicated identity survival
games
. Initially, the participant...
Sylvia Grace Borda
... camera became the subject of an
epic
100 image digital portfolio. Borda...
M2
1998
video
... and image, the visitors are
free
to enter the world anew or cycle...
Mirror Cells
2007
... the game ends involuntarily.
What
is it like to be immersed into a... how this relates to computer
games
, in which gamers identify with...
Telematic Manifesto
1999
-
2001
... action: the dream of a
free
exchange of information and new...
Beautiful New Worlds.Virtual Realities in Contemporary Art
2017
-
2018
... monitoring of operations, video
games
, trauma therapy, and the...
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