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  • ... of the cyberfeminist protagonist: Lara Croft in the computer game 'Tomb Raider.' This mediawork is comprised of several...
  • ... the real and the surreal is interrelated with the progress of the game itself. Reality will gradually disappear in the ‘pakhuis’...
  • ... Hawking THE MACHINE IN THE GARDEN is an interactive videodisc installation dealing with gambling and spirituality, twin... for their promises of miracles, we are just as surely drawn to games of risk and chance. Reconciling spirituality with our apparently...
  • Ouija -
    ... of real-time collaboration. "Ouija 2000" consists of a game board located in situ with its pointer mounted on a robotic arm...
  • medi@terra 2006 -
    ...medi@terra festival dedicates its 7th edition to videogames and the crucial role they play in today’s digital culture. The fields affected by... in different areas of reality: Within the last years the game industry has outsold cinema production while the hardware and...
  • Seen -
    ... as the source material. The installation is made up of 4 video projections whose video material are calculated live from a...
  • I like Frank -
    ... leafy sunken atrium between four mirrored office blocks. Via a video call on their phone they were invited to answer the question on... March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like...
  • More Than Us -
    ...Exploring climate prediction as a game of chance and of skill, More Than Us offers us a glimpse of the astronomically huge dataspace we exist...
  • ...Agnes Hegedüs, born in Budapest in 1964 studied Photography and Video Art at the Budapest Academy of Applied Arts, followed by the Minerva... installations which, often through the deployment of game structures or echoes of historical models, thematize fundamental...
  • Spew -
    ...It´s a Simulation game that continues data from the real world.