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Featured Artist Andrés Burbano
03/2019
.. The wide spectrum of his research projects includes: media archaeology of Latin America, 3D-modelling of Photogrammetry technology and data-translation into digital media ..
Featured Artist Claudia Robles-Angel
07/2021
.. explore the potential of the human body to be an audio-visual instrument ..
Featured Artist George Legrady
05/2023
George Legrady has exhibited across the world and is widely recognized as one of the early digital artists that researched the semiotic and cultural implications of software-produced images. His work encompasses a wide range of digital experiments
sentient (being)
2010
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2010
We live in the age of the quantified self. Physiological data is recorded over periods of time, and its evaluation and interpretation is carried out with the help of machines. Electroencephalography and imaging methods are used to measure patterns
Marco Donnarumma
Italian-born Marco Donnarumma is a performer, musician and writer based in London. He explores the dimensions of the human body in relation to real, virtual and cultural spaces through performances, concerts and installations. In his works, sound,
Galapagos
1997
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1997
Galápagos is an interactive Darwinian evolution of virtual "organisms." Twelve computers simulate the growth and behaviors of a population of abstract animated forms and display them on twelve screens arranged in an arc. The viewers participate in
Michael Rodemer
Michael Rodemer's multifaceted education, acquired in the United States, Germany, and France, encompasses degrees in German, English, Comparative Literature, and Sculpture. This dual interest in the written word and in the "word-become-material" has
Medidas de emergencia
1997
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1997
Medidas de emergencia puts on display Antoni Abad’s (Lleida, 1956) artistic evolution in regards to the use of new media. In this case, the tour passes from sculptural practice to video. Experimentation with media does not mean the abandonment of
Art-ID/Cyb-ID
1999
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1999
The project, based in cyberspace, enables new cybernetic identities, known as cyb-ids, to emerge and flourish as the result of viewer interaction at the public interface. Cyb-ids are multimedia clusters drawn from the identity profiles of invited
SoundSlam 2.0 (w/ Trainer)
2003
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2003
SoundSlam already was a lot of fun, but it lacked the motivation to get more deeply involved. So we developed a game around the original idea: after some freefight-punching, the voice of a virtual trainer guides you through different sound themes
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