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Thomas Porett
The foundation of my work has always begun with the photograph, which has been rightly considered a “moment” often effectively standing as a singular, self-contained expression. Although this is certainly one important aspect of photography, it has
Beyond Hierarchy
2000
-
2000
... illustrated by historical
examples
from the Ruhr region....
homes | Photography and New Media Art (Homes | version 2), ehibition at Lumenvisum Gallery, Hong Kong
2015
-
2015
Tamas Waliczky | Homes Photography and New Media Art The exhibition through the means of photography and new media, presents the living space of the fishing village Tai O, with snapshots produced both with traditional techniques and with virtual
Strange Days
2017
-
2017
Shirley Shor > CryptoMania Opening Reception: Thursday, November 30, 2017, 20:00 Curator: Yaron Haramati CryptoMania brings the cyberworld and human/machine relations in the post-digital age into the world of art. Shor explores abstract themes like
Terrapattern
2016
... in; to automatically find more
examples
of that thing; and to provide...
Topshot Helmet
2007
Apparatus for seeing your self from above In computergames you can see your game character from different perspectives. In the first parts of the game GTA (Grand Theft Auto) you lead your character from the bird’s eye view from above. In real
Telematic Vision
1993
-
1993
Artistic Statement by Paul Sermon First there was the bed, then came the sofa. The beginnings of this work started with the installation "Telematic Dreaming" produced in June 1992 for the "koti" exhibition in Kajaani, Finland. forwarding the
Lorna
1979
-
1982
video
LORNA 1979-1983 A.D. A.D. "A precondition to video is that it does not talk back. It absorbs, rather than reflects." Preliminary Notes, 1981 While video was like a reflection that did not talk back, interactive works were like a trick, two
T_Visionarium
2003
-
2008
video
T_Visionarium, by Neil Brown, Dennis Del Favero, Matt McGinity, Jeffrey Shaw, Peter Weibel, is an experimental new media work that offers the means to capture and re-present televisual information, allowing viewers to explore and actively edit a
Great Wall of China
1996
-
1996
The Great Wall of China is conceived for simultaneous realisation across media, including a Website (1995-96), a CD-ROM with portfolio of prints (1997-99) and an interactive installation (1999). The foundation of The Great Wall of China is a
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