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  • Terrarium -
    ... explores in the physic space a ground with rocks and a topography where virtual serpents live. The space offers an immersive virtual reality networked environment which allows people to create and control snakes’life. The interactions stimulate...
  • In this essay, media researcher and developer Tiago Martins provides insight into the development process of the mixed-reality archive AR[t]chive during a large research project. The HoloLens based application enables users to explore archived
  • ... and Computation Arts at Concordia University in Montreal, Canada where he teaches in the areas of real time digital audio, immersive environments, critical theories of media and performance and technology.
  • Lightpools
    ... users), and most still require users to remain immobile. We are trying to create the conditions under which an interactive, immersive image can be experienced as a casual, open, social space. (Perry Hoberman)
  • ... in both pure and applied contexts. Among the projects developed were the "responsive workbench," which today, along with the immersive virtual reality environment CAVE (Cave Automatic Virtual Environment), is extensively deployed in visualization...
  • ... cultural specificity belong in the digital space. In his virtual exhibitions, IJWBAA has redefined the art experience with immersive, interactive encounters. His 2024 exhibition, Kizumeizukaka, presented by The Flux Review UK on OncyberIO, explores themes...
  • ... in STEM and art, alongside visual history, art history and tolerance. The (art)n group primarily works with PHSColograms as immersive, backlit digital 3D photos, PHSCologram sculpture installations, and related VR experiences. As PHSColograms and VR are...
  • .. interested in the poetry and metaphysics of new technologies. He has created a series of award-winning works that probe the expressive power of new technologies to ask questions about the world ..
  • Suspension
    ... flat and deep, unitary and dispersed, near and remote, miniature and gigantic, live and recorded, reflective and immersive. To regard its structure is to block together these incompatible aspects and to figure inhabitants whose bodily...
  • ... on installations that diverge from the conventional on the wall mounted and projected screen format and which explore more immersive and technologically innovative environments such as multi-screen, panoramic, dome projection, shared multi-user, and...