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  • ... Environment (AVIE). For T_Visionarium, 28 hours of digital free-to-air Australian television was captured over a period of one...
  • Bodies INCorporated -
    ... project our selves, and play complicated identity survival games. Initially, the participant is invited to construct a...
  • M2 video
    ... this deeper instability of media and image, the visitors are free to enter the world anew or cycle through the event again.
  • ... Mirror Cells raises the question how this relates to computer games, in which gamers identify with their virtual selves to the...
  • Telematic Manifesto -
    ... science has tended towards collective action: the dream of a free exchange of information and new forms of human and technological...
  • ... such as the 3D-supported monitoring of operations, video games, trauma therapy, and the digitization of lost cultural goods,...
  • ... More than 350 lectures and keynotes worldwide, including Olympic Games culture program and G-20 Summit. Grau's “Virtual Art. From...
  • nano -
    ... team of nanoscience, media arts, and humanities experts, is free to the public and runs through September 6, 2004 in LACMA's...
  • Crack it !
    ... electronic . The project foresaw the mass distribution of free software that would invite Internet users to join forces in...
  • Cylinder & Bots -
    ... comical way since their actions are by no means a result of a free will but a dictation of their creators, the artists. With this...