Archive
Search
Artist Index
Institution Index
Thesaurus
[Default Title]
ADA Help
About
(current)
Magazine
Tools
Community
Feedback
Join
Theme
Theme
Light
Dark
Auto
Login
Login
Archive Search
Search
Date
1979–1989
1990–1995
1996–2000
2001–2005
2006–2010
2011–2015
2016–2020
2021–now
Genre
Digital Animation
Digital Graphics
Net Art
Social Network
Database Art
Bio Art
Digital Performance
Nano Art
Robotics
Telematics
Installations
Game Art
Glitch Art
Digital Activism
Events
Festival
Exhibition
Other
Conference
Reset
Artist
Scholar
Work
Work with Video
Literature
Institution
Event
Feature
All Categories
Search words under length of 4 characters are not processed. Use single quotes ' for phrases with spaces.
1
…
(more)
16
17
18
19
(current)
20
(more)
26
sort by relevancy (down)
Sort by Alphabeth (up)
sort by date (up)
sort by category (up)
Notes on Artificial
Game
s
1993
...Seaman, Bill. Notes on Artificial
Game
s In Visual Proceedings - Computer Graphics Siggraph ´93,...
Serious
Game
s - Collisions of Meaning and free Association Paradigms
1995
...Kushara, Machiko. Serious
Game
s - Collisions of Meaning and free Association Paradigms...
Game
s with a Magic Edge
1997
...Carlisle, Isabel.
Game
s with a Magic Edge The Times (June 26th 1997): 39.
Not A Show About New Technology, A Show About Interaction
1996
... A Show About Interaction In Serious
Game
s, London: Barbican Art Gallery and Tyne and...
Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review (August 1997).
Demolition Man: The Making of an Interactive Action Movie and the Future of
Game
s
1995
... Action Movie and the Future of
Game
s In Imagina '95, Monte Carlo: 1995.
Serious
Game
s
1996
...Graham, Beryl and Carol Brown, ed. Serious
Game
s. London: Barbican Art Gallery and Tyne and Wear...
Serious
Game
s
1997
...Morley, Andrew. Serious
Game
s Contemporary Visual Arts 15 (1997): 66.
What
Computer
Game
s Can and Can´t Do
2000
...Juul, Jesper.
What
Computer
Game
s Can and Can´t Do In Digital Arts and Culture Conference in Bergen,... Juul, Jesper.
What
Computer
Game
s Can and Can´t Do In Digital Arts and Culture Conference in Bergen,...
Buffering Bergson: Matter and Memory in 3D
Game
s
2006
..., Julian. Buffering Bergson: Matter and Memory in 3D
Game
s .
1
…
(more)
16
17
18
19
(current)
20
(more)
26