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Garden Of Changes
2020
-
2020
... gamification and the pace of jump-and-run
game
s, the Virtual Reality application invites to...
PEY-CHWEN_INTERVIEW_160822.pdf
... God.
What
path led you to digital art and
what
fascinated you about it initially?When I... most 3D animation designers for movies or
game
s. I amparticularly interested in the...
Notes on Artificial
Game
s
1993
...Seaman, Bill. Notes on Artificial
Game
s In Visual Proceedings - Computer Graphics Siggraph ´93,...
Serious
Game
s - Collisions of Meaning and free Association Paradigms
1995
...Kushara, Machiko. Serious
Game
s - Collisions of Meaning and free Association Paradigms...
Game
s with a Magic Edge
1997
...Carlisle, Isabel.
Game
s with a Magic Edge The Times (June 26th 1997): 39.
Not A Show About New Technology, A Show About Interaction
1996
... A Show About Interaction In Serious
Game
s, London: Barbican Art Gallery and Tyne and...
Game
s that People Play
1997
...Faber, Liz.
Game
s that People Play Creative Review (August 1997).
Demolition Man: The Making of an Interactive Action Movie and the Future of
Game
s
1995
... Action Movie and the Future of
Game
s In Imagina '95, Monte Carlo: 1995.
Serious
Game
s
1996
...Graham, Beryl and Carol Brown, ed. Serious
Game
s. London: Barbican Art Gallery and Tyne and Wear...
Serious
Game
s
1997
...Morley, Andrew. Serious
Game
s Contemporary Visual Arts 15 (1997): 66.
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