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Vectorial Elevation, Relational Architecture No.4
2000
Lozano-Hemmer, Rafael, ed. Vectorial Elevation, Relational Architecture No.4. Cuauhtemoc, MEX: Conaculta, 2000.
Jaroslav Vančát
Jaroslav Vančát, Ph.D. New media artist – multimedia art, digital art, computer art, interactive art, visual structuralism, conceptual art, video art Associate Professor at universities in the Czech Republic, new media, visual arts and creativity
Sordid Sites: Voyeurism and Exhibitionism in The Internal Organs of a Cyborg
2000
Prophet, Jane and Sian Hamlett. Sordid Sites: Voyeurism and Exhibitionism in The Internal Organs of a Cyborg FELIX Magasine: Voyeurism Issue (2000).
Down Under
2000
Barragan, Francisco. Down Under Lapiz 19, no. 164 (June 2000).
Der anagrammatische Körper
2000
Weibel, Peter. Der anagrammatische Körper In Kunstkörper - Werbekörper: Beiträge eines Symposiums im Kunstmuseum Bern und im Kornhaus, Bern, edited by Gerhard Johann Lischka, 33-39. Bern, CH: Wienand Verlag, 2000.
Book for the Electronic Arts
2000
Mulder, Arjen and Maaike Post. Book for the Electronic Arts. Rotterdam, NL: V2_ Publishers, 2000.
Marcelina Wellmer
Marcelina Wellmer graduated from the Academy of Fine Arts in Poznan/Poland in 2000 with a degree in video and drawing. She is a conceptual artist and photographer based in Berlin. As a media artist, she has been working with video, photography,
chris Ziegler
Chris Ziegler (*1963, Karlsruhe, D) is media artist and director since early 1990‘s of numerous international collaborations of interdisciplinary projects in the field of new media with the performing arts. He holds a Diploma in Architecture,
Modular Structure and Image/ Sequences: Comics and Interactive Media
2000
Legrady, George. Modular Structure and Image/ Sequences: Comics and Interactive Media In Comics Culture: Analytical and Theoretical Approaches to Comics, edited by A. Magnussen and H.-C. Christianesen, 79-90. Copenhagen: Tusculanum Press, 2000.
What Computer Games Can and Can´t Do
2000
Juul, Jesper. What Computer Games Can and Can´t Do In Digital Arts and Culture Conference in Bergen, August 2nd-4th 2000, Bergen: 2000.
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