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Time Value
2012
-
2014
With this work Olga Kisseleva offers a perspective on current developments and cost saving in industrial business. Eight interactive electronic clocks are connected in real time on the "n-value" servers from different countries of the world. The
How to Make a Shakespeare Machine
2012
Shakespeare Machine is a permanent artwork in the lobby of the Public Theater in New York City. It was commissioned by the Department of Cultural Affairs’ Percent-for-Art program and the Public Theater. It was opened to the public in October, 2012.
Luminous Hands
2015
video
Luminous Hands VR (with Todd Berreth), Collaboration with Sonke Johnsen - 2015 World Photonics Forum Fitzpatrick Institute of Photonics, Duke University, Durham, NC Generative Recombinant Music - Bill Seaman Luminous Hands The work “Luminous
Sjoukje van der Meulen
Sjoukje van der Meulen is an art historian, theorist and critic with a research focus on new media and digital culture. She received her PhD from the GSAPP at Columbia University (New York, 2009). She lived in the United States for 15 years
Yasuaki Matsumoto
Lives and works in Osaka, Japan until 1982 he studied at the Kyoto City University of Arts, Japan. Since 1991 he has been collaborating with Masayuki Towata in their group "Intertextuality" Currently he is working at the department of Fine Arts at
Ellen Pearlman
Ellen Pearlman is a New York based media artist, curator, writer and critic. She is a Research Fellow at MIT, Senior Research Assistant Professor at RISEBA University in Riga, Latvia and a Contributing Editor to Performance Arts Journal (PAJ) MIT
Simmulation of Cellular Patterns by Computer Graphics
1969
Puzin, M.. Simmulation of Cellular Patterns by Computer Graphics. Toronto, CAN: University of Toronto, Department of Computer Science, 1969.
Patrícia Gouveia
Patrícia Gouveia is an artist, designer, scholar, and curator with more than twenty years of research experience in arts, design, gaming, and interaction. She has been working in Interactive Arts and Design since the 1990s. Her research focuses on
Richard Brown
Richard Brown has a BSc in Computers & Cybernetics and an MA in Fine Art and creates interactive artworks using multi-media technology, computer programming, electronics and interfacing. Between 1995 and 2001 Richard was a Research Fellow at the
The Transcendent Double Selfie App
2017
Moore, Lila. The Transcendent Double Selfie App Proceedings of Taboo-Transgression-Transcendence in Art and Science Conference, Ionian University, Department of Audio & Visual Arts: Corfu, Greece (2017): 229-236.
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