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E[Y]GG[E]
2000
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2000
video
E[Y]GG[E] is an interactive Net Art / E-Poetry piece created in Flash in the year 2000. It is a meditation about time and space on the Net and elsewhere. Exhibited i.e.: AJAC 2000 Art Show, Metropolitan Art Museum Tokyo, Japan, 2000; Faculty
Perhaps
1998
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1999
This is the first poem written specifically for Internet 2. The poem is a world with 24 avatars, each a different word. Each reader, in order to read the poem, must establish his or her own presence in this textworld through a verbal avatar. As
Digitale Skulptur – Follow the Unknown
2018
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2018
Eine Skulptur schwebt in einer digitalen Umgebung im Raum und verändert dabei ständig ihre Größe oder Oberflächenbeschaffenheit. Solch ein Bildwerk kann in der realen Welt mit ihren physikalischen Gegebenheiten nicht existieren. Diese Möglichkeiten
Nebulae
2020
acryl, pastel and marker on paperdim: 68 x 88 cm (each), series (6) Reminiscent of clouds of interstellar dust and ionized gases, this series of drawings is technically based on abstract templates derived from microscopic recordings. Thus, the
FemCity
2002
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2003
a Multi-user Computer Game for Girls --- In cooperation with Mathias Fuchs, Edeltraud-Hanappi-Egger, Gerhard Hanappi --- This Game is about careers, lifestyle, dreams and realities of young women. FemCity is a simulation of a complex social and
Adrian Cuervo
FORMACIÓN Licenciado en Bellas Artes. Facultad Alonso Cano, Universidad de Granada. Beca Erasmus, Université Paris 8, París. Beca Séneca, Universidad del Pais Vasco, Bilbao. EXPOSICIONES INDIVIDUALES 2010 La imagen-velocidad. Espacio MeBaS,
Transarchitectures
1998
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1998
Architectures réactives de la communication Le virtuel c'est le réel avant qu'il ne passe à l'acte. Un non-espace non-matière. Il prend forme en s'actualisant. L'architecture du virtuel c'est à la fois l'architecture de l'information et
Missing matter
1998
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1998
Architectures réactives de la communication Le virtuel c’est le réel avant qu’il ne passe à l’acte. Un non-espace non-matière. Il prend forme en s’actualisant. L’architecture du virtuel c’est à la fois l’architecture de l’information et
Fugitive
1995
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1997
Fugitive is an interactive artwork which (via a machine vision system) interprets gross bodily movement as an indicator of "mood". The user moves through an impressionistic visual experience based in a digital video database. The question of
The Fox
2013
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2013
A live performance and ‘game’ interface, which sought to provoke and subvert audience experiences and expectations of power, pleasure and control in the interactive environment. This performance was developed in collaboration with Nuno Lacerdo in
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399