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  • Living in Mixed Realities What does it mean to live, play and work in a world shaped and perceived through digital media, networks and architectures of real and virtual space? How can the development of complex communication spaces, life
  • Drawing by Numbers -
    Drawing by Numbers demonstrates the conversion process from an analogue life drawing to a digital drawing described in code. At a workshop at the Media Space in the Science Museum, London, participants could scan a recently completed life drawing
  • VELHO, A. P. M. and Diana Domingues and Tiago Lucena and V. D DORNE. Jornalismo etnográfico: um relato de mobilização contra a dengue Rebej 6 (2016): 121-136.
  • video, 4.22' The video Hyperoptics examines the technologically extended forms of visual perception that are enabled through the application of advanced optical research tools used in microscopy. The first part of the video presents a series of
  • Trends are all the trend. Alongside fashion and health it is analyses of economic trends and flows of finance and commodities which are shaping our environment. To what extent do they influence and change us as individuals and as a society? By
  • Jay, Martin. Downcast Eyes: The Denigration of Vision in Twentieth-Century French Thought. Berkeley, CA: University of California Press, 1994.
  • Bird & the Moon -
    Bird & the Moon explores the representation of environmental data by incorporating nature back into the loop – making the live data feed back into a system that aesthetically links us back to the natural world. The work includes a seasonal affective
  • The VII Symposium on Virtual Reality is an international forum, sponsored by (SBC), and organized by SENAC - SP , which brings together researchers, practitioners, students, and other professionals concerned with the advances and applications of
  • This year, EMAF’s congress – under the motto "European Digital Visions" – focused on the cultural self-image of our mediatised society including the i2tv live Demonstrator session with six on-line participants, on-site audience and the on-site
  • Paul Garrin began working with video while studying fine arts at the Cooper Union School of Art in New York. His works over the past 20 years encompass a full spectrum of analog and digital media from video to the Internet, exploring media and the