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Virtual Berlin Wall
2021
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2021
The Berlin Wall separated West Berlin from East Berlin from 1961 - 1989. As part of the “inner German border” it was a symbol of the Cold War and the division of large parts of the world into two opposing political systems. By now, most traces of
Marcelina Wellmer
Marcelina Wellmer graduated from the Academy of Fine Arts in Poznan/Poland in 2000 with a degree in video and drawing. She is a conceptual artist and photographer based in Berlin. As a media artist, she has been working with video, photography,
Amy Youngs
Amy M. Youngs creates biological art, interactive sculptures, and digital media works that explore interdependencies between technology, plants and animals. Her practice-based research involves entanglements with the non-human, constructing
living particles (version 59), 2009
living particles (version 59), 2009 Autonomous audio kinetic installation The autonomous audio-kinetic installation consists of small minimalist robotic modules. The modules work autonomously on the basis of solar power, produce sounds and
Light from Tomorrow
2006
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2006
Light from Tomorrow is an artwork by British artists Thomson & Craighead. It centres on an expedition to The Kingdom of Tonga, where tomorrow’s outdoor light-readings are broadcast in close to real time through The International Dateline to
Beyond Manzanar
2000
video
Beyond Manzanar is an interactive 3D virtual reality environment, a metaphorical landscape that explores political scapegoating of ethnic populations in times of crisis. The historic experiences of Japanese Americans in World War II and the more
Mateo Zlatar
Mateo Zlatar is a New-York based digital artist and composer. His work crosses diverse media and disciplines, including interactive installation, motion graphics, data visualization and music. He holds an MFA in Design & Technology from Parsons
Emotion Recognition and its Application to Computer Agents with Spontaneous Interactive Capabilities
1999
Tosa, Naoko and Ryohei Nakatsu and Joy Nicholson. Emotion Recognition and its Application to Computer Agents with Spontaneous Interactive Capabilities In Workshop on Emotion-Based Agent Architectures (EBAA’99), , 84-93. : 1999.
Sensor-Based Manipulation Planning as a Game with Nature
1987
Goldberg, Ken and Matthew T. Mason and Russell H. Taylor. Sensor-Based Manipulation Planning as a Game with Nature In Robotics Research, edited by R. Bolles and B. RothCambridge, MAS: MIT Press, 1987.
Time_lapse: An Immersive Interactive Environment Based on Historic Stereo Images
1999
Sommerer, Christa and Laurent Mignonneau and Roberto Lopez-Gulliver. Time_lapse: An Immersive Interactive Environment Based on Historic Stereo Images In IEEE SMC`99 System, Man and Cybernetics Conference Proceedings, : 1999.
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