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  • Virtual Berlin Wall -
    The Berlin Wall separated West Berlin from East Berlin from 1961 - 1989. As part of the “inner German border” it was a symbol of the Cold War and the division of large parts of the world into two opposing political systems. By now, most traces of
  • Marcelina Wellmer graduated from the Academy of Fine Arts in Poznan/Poland in 2000 with a degree in video and drawing. She is a conceptual artist and photographer based in Berlin. As a media artist, she has been working with video, photography,
  • Amy M. Youngs creates biological art, interactive sculptures, and digital media works that explore interdependencies between technology, plants and animals. Her practice-based research involves entanglements with the non-human, constructing
  • living particles (version 59), 2009 Autonomous audio kinetic installation The autonomous audio-kinetic installation consists of small minimalist robotic modules. The modules work autonomously on the basis of solar power, produce sounds and
  • Light from Tomorrow -
    Light from Tomorrow is an artwork by British artists Thomson & Craighead. It centres on an expedition to The Kingdom of Tonga, where tomorrow’s outdoor light-readings are broadcast in close to real time through The International Dateline to
  • Beyond Manzanar is an interactive 3D virtual reality environment, a metaphorical landscape that explores political scapegoating of ethnic populations in times of crisis. The historic experiences of Japanese Americans in World War II and the more
  • Mateo Zlatar is a New-York based digital artist and composer. His work crosses diverse media and disciplines, including interactive installation, motion graphics, data visualization and music. He holds an MFA in Design & Technology from Parsons
  • Tosa, Naoko and Ryohei Nakatsu and Joy Nicholson. Emotion Recognition and its Application to Computer Agents with Spontaneous Interactive Capabilities In Workshop on Emotion-Based Agent Architectures (EBAA’99), , 84-93. : 1999.
  • Goldberg, Ken and Matthew T. Mason and Russell H. Taylor. Sensor-Based Manipulation Planning as a Game with Nature In Robotics Research, edited by R. Bolles and B. RothCambridge, MAS: MIT Press, 1987.
  • Sommerer, Christa and Laurent Mignonneau and Roberto Lopez-Gulliver. Time_lapse: An Immersive Interactive Environment Based on Historic Stereo Images In IEEE SMC`99 System, Man and Cybernetics Conference Proceedings, : 1999.