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Re:skin
2006
Flanagan, Mary and Austin Booth, ed. Re:skin. Cambridge, MA: MIT-Press, 2006.
Im Land der Barbaren
2006
Hentschläger, Ursula. Im Land der Barbaren artmagazine: Ihre online Kunstzeitung (November 10, 2006).
Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility
2006
Huhtamo, Erkki. Twin-Touch-Test-Redux: Media Archaeological Approach to Art, Interactivity, and Tactility In MediaArtHistories, edited by Oliver Grau, 71-101. Cambridge, MA: MIT Press, 2006.
How Bloopers Become Breakthroughs
2006
Simon Jr., John F. and Deidre Stein Greben. How Bloopers Become Breakthroughs ARTnews (November 2006): 174.
Gaming. Essays on Algorhythmic Culture
2006
Alexander R. Galloway. Gaming. Essays on Algorhythmic Culture. Cambridge MA: MIT Press, 2006.
Stop Motion
2006
Jennifer McCoy and Kevon McCoy. Stop Motion. Oldenburg: Edith Russ Site Foundation, 2006.
Videogames and Art
2006
Clarke, Andy and Grethe Mitchell, ed. Videogames and Art. Bristol: Intellect Books, 2006.
Control and Freedom: Power and Paranoia in the Age of Fiber Optics
2006
Kyong Chun, Wendy Hui. Control and Freedom: Power and Paranoia in the Age of Fiber Optics. Cambridge: MIT Press, 2006.
For an aesthetics of transmission
2006
Beiguelman, Giselle. For an aesthetics of transmission First Monday , no. Special Issue 4 (February 2006).
Time Slot. Geschichte und Zukunft der apparativen Wahrnehmung vom Phenakistiskop bis zum Quantenkino
2006
Weibel, Peter. Time Slot. Geschichte und Zukunft der apparativen Wahrnehmung vom Phenakistiskop bis zum Quantenkino. Köln: Walther König, 2006.
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