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  • .. In the context of the 1960’s paradigm of installation he started with expanded cinema, performance and participatory environments..
  • T-wo.gen
    The text from The World Generator / The Engine of Desire was printed out and put into a physical installation. The spoken text was presented in the space. The Illusive Nature of Context: The Negotiation of the Thoughtbody Bill Seaman The World
  • PlaceWorld is an embodiment of a physical electronic landscape (eSCAPE) that explores the potentialities of a new interaction paradigm: augmented virtuality. It was developed as an eSCAPE demonstrator in partnership with the European ESPRIT i3
  • William Kentridge -
    Though William Kentridge is one of the most compelling interdisciplinary artists of our time, five years ago he was largely unknown outside of Johannesburg, South Africa, where he was born in 1955 and continues to live today. There were many reasons
  • Performance for a matrix of 64 illuminated gas balloons and sound A room is filled with deep, evolving noises from a four-channel sound system. An eight-by-eight array of white, self-illuminated spheres floats in space like the atoms of a complex
  • Unexpected Growth -
    Perturbations in the natural order have torn the fabric of the space-time continuum, and unexpected growths are seeping into our world - perhaps from our own future. Augmented reality apps transform our mobile devices into "ARscopes;" allowing us to
  • I like Frank -
    In March 2004 Blast Theory premiered the world's first 3G mixed reality game, I Like Frank in Adelaide, at the Adelaide Fringe. I Like Frank took place online at www.ilikefrank.com and on the streets using 3G phones. Players in the real
  • A New York City native, Matthew Ostrowski is a composer, performer, and installation artist. Using digital tools and formalist techniques to engage with quotidian materials -- sonic, physical, and cultural -- Ostrowski explores the liminal space
  • A exposição Entre Sensíveis Pixels: espaço –tempo – agora leva ao Estúdio Galeria Mamute, uma discussão a respeito da arte em diálogo com as tecnologias digitais e com os questionamentos deste tempo. Uma mostra que pensa a condição na qual o
  • CHAOS [Sonat 1.0, Movement 1.0] is an art project by Sameh al Tawil 2021, which focuses on the visualisation of sound data. The artist is improvising live piano sounds that are developed for a 2D/3D visual/s generation and responses, these produce