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John Tonkin
John Tonkin is a Sydney based new media artist. After studying science and then playing with photography, experimental film and animation, he began making computer animation in 1985. Tonkin develops his own software in programming languages such as
Conscious/Unconscious
2012
La experiencia que tenemos de las cosas (tangibles e intangibles) se compone de acciones simples enlazadas a símbolos que encontramos en el mundo. Imprimimos estas experiencias a distintas áreas de nuestro cerebro y luego, de alguna manera, perdemos
Timo Toots
Timo Toots is a new media artist, photographer, and programmer based in Estonia. He studied computer science at Tartu University, and photography at the Estonian Academy of Arts. His works focus on the transformation of surveillance of society by
Paul Vanouse
Paul Vanouse is a biomedia artist based in New York. He holds a BFA from the University at Buffalo (1990) and an MFA from Carnegie Mellon University (1996). He is a Professor of Visual Studies and Co-Director of Emerging Practices at the University
Bill Vorn
Based in Montreal, Bill Vorn is active in the field of Robotic Art since 1992. His installation and performance projects involve robotics and motion control, sound, lighting, video and cybernetic processes. He pursues research and creation on
Martin Wattenberg
My work focuses on visual explorations of culturally significant data. I'm constantly seeking new ways to represent information to create connection, insight, narrative and beauty. A particular interest is using visual tools to foster collaboration
Pedro Alves da Veiga
Pedro Alves da Veiga is a Portuguese transdisciplinary artist and researcher. He holds a degree in Computer Science (Nova University of Lisbon), a Post-graduation in Advanced Studies of Digital Media Art (Aberta University) and a PhD in Digital
Marius Watz
Watz is an artist based in New York and Oslo. He works extensively with generative design and code to explore the creative outputs of virtual spaces defined by rule-based systems and visual abstraction through generative systems. In 2005 Watz
Moviemap Basics
1991
Naimark, Michael. Moviemap Basics In Multimediale 2, Karlsruhe, DE: 1991.
Philosophical Content and Method of Artificial Life
1998
Bedau, Mark A.. Philosophical Content and Method of Artificial Life In The Digital Phoenix: How Computers are Changing Philosophy, edited by Terrell Ward Bynam and James H. Moor, 135-152. Oxford: Basil Blackwell, 1998.
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