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Dolltalk
2001
-
2002
In order to give the child the impression that a character is listening to their stories, we have invented a clever mechanism that captures the motions and speech of a child using sensors and audio processing. Continuing in the vein of research on
Computer Pieces 1979
1979
-
1979
Digital video 20 mins, colour, silent A set of abstract black and white realtime computer animations (source: http://www.littlepig.org.uk/)
Recombinant Icon
2003
-
2003
...his work was made in response to Patrick Lichty's request for a web based
art
work which would critically address the icon, an essential element...
CADcast
2000
-
2001
CADcast is a system for projecting instructions into 3-D workspaces. It supports users in constructing three dimensional structures with greater efficiency and more accuracy. The system also supports improved coordination between the design and
PegBlocks
2000
-
2001
Pegblocks are networked tactile transducers. As users manipulate the array of pegs, sliding them back and forth, motion is converted to electricity and converted back into motion through out the rest of the network. The resulting movements of the
LumiTouch
2000
-
2001
The Lumitouch system consists of a pair of interactive picture frames. When one user touches her picture frame, the other picture frame lights up. This touch is translated to light over an Internet connection. We introduce a semi-ambient display
Tristero
2002
-
2002
... junk mail for it to be manipulated or variously treated by an
art
ist. Four
art
ists, Nick Crowe, Jacqueline Donachie, Michael Landy...
Echelon
2001
-
2001
... of the work is currently disabled, but will be enabled by the
art
ist at the appropriate time - the effect will be to flood the net...
genieBottles
2000
-
2001
... users interact with the system, they capture the genies at a p
art
icular moment in time, during which they talk about their state of...
Tangible Viewpoints
2000
-
2001
Tangible Viewpoints is a system for interacting with a character driven narrative. The different segments of a multiple point-of-view story are organized according to the character viewpoint they represent, as well as their place in the overall
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