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DEAF 98: The Art of the Accident
1998
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1998
In our world, accidents are an everyday part of reality. The things we produce have a tendency to malfunction as much as they are capable of functioning properly. We try to predict and control things; yet, we are often surprised by their creativity
Sommerer, Christa, Lecture at Affective Turbulence Symposium, DEAF04 Dutch Electronic Arts Festival, Rotterdam (Netherlands), Nov 2004
2004
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2004
Event: Sommerer, Christa, Lecture at Affective Turbulence Symposium, DEAF04 Dutch Electronic Arts Festival, Rotterdam (Netherlands), Nov 2004Institution: DEAF Dutch Electronic Media Art FestivalComment:
Dutch Electronic Arts Festival (DEAF 2004)
Nuzzle Afar
1998
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1998
"Nuzzle" is a shared 3D virtual environment art work, using digital networking technology. It realizes a new type of communication space where people can meet and talk to each other as avatars from several telematic immersive computer terminals.
DEAF 04: Affective Turbulence
2004
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2004
Theme: affective turbulence, the art of open systems. DEAF, the Dutch Electronic Art Festival, is a biennial international and interdisciplinary festival organized by V2_ in Rotterdam (NL) which showcases crossovers between art, technology and
Cyber Necktie
1998
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1998
Interactive Cyber Necktie is an interactive graphic installation through which the user can create and produce, in real time, his own personalized design of the cyber cravat. The installation can be connected to a network. The user can create and
esc for escape
2004
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2004
esc for escape is cross media project on error messages. A documentary on life beyond the screen with outputs in DVD, electronic billboards and indoors exhibition, mediated by Internet, SMS e MMS. The audience was invited to submit error
The Quarxs
1991
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1991
First of all, the QUARXS are characters in a series of twelve computer animated films of three minutes each. Each one presents itself as a program of popularized science: the narrator, a scientist (a researcher in "comparative cryptobiology"), takes
Mirror Cells
2007
Mirror Cells is an interactive installation that turns around our perception of space and time. The gamers as well as the visitors are immersed inside an infinitely mirrored acousmatic-visual 3d-world. The phenomenon of the so-called mirror neurons
BODYSCOPE
2012
Video projection (2,50′), digital print on aluminum dim: 150 x 200 cm The repeated kaleidoscopic video was created on the basis of radiological image of a spine and projected back over the original radiological image printed on an aluminum support.
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