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bit.code
2009
Julius Popp develops interdisciplinary works in which art and science converge. He trained as a photographer and studied at the Hochschule für Grafik und Buchkunst in Leipzig. Popp has exhibited his work internationally. In 2003 he won the Robot
FLAG METAMORPHOSES
2014
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2015
FLAG METAMORPHOSES A participatory art project - a growing series of Flash animations with many authors. Every animation shows a relation, a connection, an interaction between two (or more) countries. Each animation starts with a flag and ends with
Jackpot
1996
video
Jackpot is an Internet slot machine that downloads three randomly selected web sites and displays them in the browser's window along with their top level domain names. You win by matching any of the top level domains. The winner can submit a URL of
Tweet Time
2014
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2014
In a world in which everything is accelerating, taking time out to reconsider one's daily habits, reclaim one's own choice of rhythm, and be aware of our limits, seems ever more vital. With Tweet Time, which was produced in collaboration with
CODeDOC II exhibition
2003
CURATORIAL STATEMENT:Many of the prominent international practitioners in the field of software art could not participate in the first version of CODeDOC since the Whitney Museum is, by its mission, devoted to American artists (citizens and artists
OPEN SKY PROJECT
2014
video
OPEN SKY GALLERY is an international platform and gallery designed to envision specially curated time-based artworks amidst Hong Kong’s public urban space. The Open Sky is a twofold project including Open Sky Gallery for artists and Open Sky Campus
Skull v02
1994
Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1994 The original version of this image, Skull v1 was first
Info-Jukebox: Make your choice
2003
2003 MediaLab, Madrid: Info-Jukebox: Make your choice
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2013
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2014
Animal experimentation is a common practice for people. We have used the standard metaphor of a mouse in a labyrinth to study the mechanics of how reality of shaped. The mouse is rigidly influenced by its own unrealized reality. We observe how it
Tür für Huxley
1989
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1989
video
Interactive computer video installation Three doors of the environment 'Tür für Huxley' ('Door for Huxley') simulate the entrance to different realities. The observer has the choice between pure observance of a conserved and continuosly repeating
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