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  • In this poem we look straight down at the top surface of a cube. An invisible light source orbits the cube, casting verbal shadows that can be seen gyrating clockwise, much in the manner of a sundial. As new shadows are cast, the letters permutate
  • INS(H)NAK(R)ES is an interactive system that uses robotics, sensoring and communication networks. It proposes to share the body of a robot snake put in a serpentarium with other snakes. A web camera is coupled to the robot transmitting in real time
  • MARS—the Media Arts Research Studies at GMD (1995–2001) and at Fraunhofer (2001–2012) The MARS - Exploratory Media Lab, initiated and directed by Monika Fleischmann and Wolfgang Strauss since 1997, designed and developed research prototypes,
  • LEIKHEN -
    Inspired by the composite plant of lichen (from Greek: leikhen), which is the result of a hybrid partnership between a fungus and an alga. The installation is therefore a reflection upon the interaction and mutualistic relationship between two
  • Karsten Schmidt, also known as Toxi, is the director of Post Spectacular, the London-based design studio. At the heart of his practice lies the use of code as a creative tool and open-source technologies. Schmidt believes in building his own tools,
  • Ruth Schnell is an Austrian media artist, professor for media arts and curator. She has been working with computer-aided tools since the mid-1980s. Her artistic research focusses on examining the perception of images/sound/language in connection
  • February 29, 1993 v02 -
    Archival Digital Print, Sizes: 8”x10” and 13”x19” Epson Pigment inks on cotton rag substrate or Light Jet digital photo prints. (plus custom sizes or NFT by special order) Date created: 1993 Victor: I got a whimsical satisfaction in naming this
  • Vita: Susanne Schuricht is based in Berlin. Her work engages in installations and photography and is about "the perception of seeing." In many of here installations the human scale and interaction are relevant. From 1997 - 2003 she studied
  • Working with computer based arts since the late 1960s. There should be humour and politics, at least sometimes, in art. Especially the humour and politics of digital art. I think art should be a more or less systematic enquiry whose goal is
  • LUCENA, Tiago and Diana DOMINGUES and Hygor V. P MARTINS. Online Social Network based on Internet of Things and Habit of Drinking Coffee in South of Brazil 24th ISEA - International Symposium on Electronic Art 1 (2018): 390-393.